D&D (2024) WotC Unveils Dragon Delves' Eclectic Art Styles

In a short 1-minute video, Wizards of the Coast has 'revealed' Dragon Delves, the upcoming anthology of dragon-themed adventures. The video showcases the book's eclectic art styles.

Dragon Delves contains 10 adventurers from levels 1-12, each featuring a different type of dragon. The book is due out July 8th.


Screenshot 2025-04-08 at 5.52.42 PM.png

Screenshot 2025-04-08 at 5.53.04 PM.png

Screenshot 2025-04-08 at 5.53.24 PM.png

Screenshot 2025-04-08 at 5.53.48 PM.png


Screenshot 2025-04-08 at 5.54.38 PM.png


Screenshot 2025-04-08 at 5.55.42 PM.png

Screenshot 2025-04-08 at 5.56.14 PM.png

Screenshot 2025-04-08 at 5.56.37 PM.png
 

log in or register to remove this ad

I love the idea of this book. D&D really needs more short adventures -- call me a grognard, but I think the prevalence of massive hardbacks and adventure paths has probably not been good for the game. Ten adventures in one hardcover means each individual adventure will be roughly the size of a module of old, which warms my cranky old heart. And dragons! And that cool art! This is the best I've felt about anything WotC has done in a good while.
On the one hand, I agree with you. However, I think it's worth reiterating that the massive hardcover campaigns are really a collection of short adventures in disguise.

Need a giant lair? There's one for each of the main giant types in Storm King's Thunder.

Need some interesting locations for a jungle hexcrawl? There are a bunch in Tomb of Annihilation.

Need a cave with some kobolds and dragon cultists guarding some dragon eggs? There's one in Hoard of the Dragon Queen.

And so on.
 

log in or register to remove this ad








Three characters are makes into the plot?

Not sure if I should laugh or cringe! I'm good with different tones for each adventure, actually...... Not everyone plays the game the same way.
 

I love the idea of this book. D&D really needs more short adventures -- call me a grognard, but I think the prevalence of massive hardbacks and adventure paths has probably not been good for the game. Ten adventures in one hardcover means each individual adventure will be roughly the size of a module of old, which warms my cranky old heart. And dragons! And that cool art! This is the best I've felt about anything WotC has done in a good while.
The only 5e adventure books that I’ve kept are the compilations of shorter adventures. Super useful and reusable.
 

Remove ads

Remove ads

Top