How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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While planning for a 90 days respite in a highly changing environment is certainly not wise, isn't the situation right now a huge incentive for a company in the US relying on Chinese-produced parts to move its office to, say Europe and get Chinese-manufactured thing sent there before exporting them to the US? More expansive than before, but less than the 125% tariffs?
It’s place of origin not last place passed through. Otherwise no tariff would ever affect anybody as everyone would trivially avoid them.
 

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Bad news.

A friend of mine is importing RPG books from China right now, and has been told by his importer that the book will be treated as a "game" and hence subject to the full 125% China tariff.
Welcome to the club!

If it’s just a hook, it’ll be treated as a book. If it’s a set with other components it’s a game.

Who is his 'importer'? Is he not the importer?
 

It’s place of origin not last place passed through. Otherwise no tariff would ever affect anybody as everyone would trivially avoid them.
but origin is not that simple, if material gets further processed or combined then the origin can be changed.
 

Bad news.

A friend of mine is importing RPG books from China right now, and has been told by his importer that the book will be treated as a "game" and hence subject to the full 125% China tariff.
As I alluded too early in the thread, this is exactly the sort of shenanigans people get up to. You get something similar with contractors round here. They add “London Congestion Charge” to their bill, even though you know very well where they live and what sort of van they have and therefore would not have to pay it.
 

but origin is not that simple, if material gets further processed or combined then the origin can be changed.
It needs to be a substantial transformation. Like paper to book, or cotton to t-shirts. Repackaging or minor alterations aren't enough. Likewise, attempting to relabel products, also, is illegal. Trying to trick them--well, you night get away with it, but if Customs in your destination country figures out what you're up to, you could be in for a world of hurt. Not just withheld product, but additional taxes, fines, or worse. I do not recommend this as a course of action--it's illegal. This is not a new thing. The rules are well-established, strict, and -- importantly -- enforced.

A good guideline is are your 'changes' enough to alter the product's HS code? i.e. change the actual category of product?

I did see somebody suggest another approach, and I don't know how well this would work. But for a boxed game with multiple components, instead of listing it as one item on the shipping invoices, list the components (and their value) separately. That way you might only pay the tariff on the portion of the boxed set that isn't exempt. I guess at worst it just wouldn't work. I'm a little dubious of the idea but I've seen more than one US importer mention it.
 

It needs to be a substantial transformation. Like paper to book, or cotton to t-shirts. Repackaging or minor alterations aren't enough. Likewise, attempting to relabel products, also, is illegal. Trying to trick them--well, you night get away with it, but if Customs in your destination country figures out what you're up to, you could be in for a world of hurt. Not just withheld product, but additional taxes, fines, or worse. I do not recommend this as a course of action--it's illegal. This is not a new thing. The rules are well-established, strict, and -- importantly -- enforced.
Enforcement ends up costing more than the revenue brought in. And, as with prohibition, if the law being broken does not enjoy popular support, then people have no qualms turning to professional criminals, who figure the risk of being caught into their balance sheets.
 

Enforcement ends up costing more than the revenue brought in.
I wouldn't know, and frankly that's not my concern, as somebody importing product into the US. I'll leave the destination country to figure out whether enforcement is worth it to them. My only concern is what my tariff will be.
And, as with prohibition, if the law being broken does not enjoy popular support, then people have no qualms turning to professional criminals, who figure the risk of being caught into their balance sheets.
I do not recommend this is a course of action.
 

Enforcement ends up costing more than the revenue brought in.
That’s the point of de minimis. Above that threshold, it’s generally worth the processing time it takes to collect a tariff on the imported item. Your statement definitely applies to a $20 order on Temu which the US will now have to start collecting, but apparently above $800 it’s generally worth the time it takes to process a tariff on an imported item.
 

Bad news.

A friend of mine is importing RPG books from China right now, and has been told by his importer that the book will be treated as a "game" and hence subject to the full 125% China tariff.
I deal with a federal agency on a daily basis in my line of work. The answer I receive can change depending on who I speak with and how they interpret the applicable laws so I suspect we will see some variance in enforcement here, which is really crappy for people trying to plan for expenses.
 

As an aside, on the Steve Jackson board games comment, I don't have my board games handy because I just relocated less than a year ago and that wasn't a priority to unbox. But I do have a bunch of gamebooks and other books. I checked the two 5e books that I have; an older PHB and a third party book. They were printed in China and Korea, respectively. I checked a lot of the nice Flame Tree and Barnes & Noble books that I've bought recently to have nice copies of stuff. They were mostly printed in China, with one in India.

When I checked my 3e books, literally ALL of them were printed in the US. Third party 3e books were a little more variable; I had China, Canada and some US. Novels, include game tie-in fiction like my Fantasy Flight Arkham Horror novels (printed in the '10s) were printed in the US. My slightly older Del Rey Lovecraft trade paperback collections were all printed in the US. I no longer have the packaging of the dice I bought. I'm pretty sure most of the dice I've bought in the last several years were made in China, other than the Q-Workshop dice which are made in Poland. I'd be surprised to find that the older dice I bought 15-20 years ago or more were made anywhere other than in the US.

This isn't a problem, except short term. We certainly HAVE the capability to make stuff in the US, because not that long ago, we made all of that stuff here. Sure, sure... short term, there may be some ramp up required to get that stuff turned back on again. But this hand-wringing from SJG and others about "it can't be done!" is pretty easily debunked by looking at even slightly older gaming products that were made before the big scramble to send everything to China in the first place. Which as a procurement professional, I remember quite well when it was all the faddish rage. In my industry, we were forced to demonstrate to upper management that we'd quoted someone in China before we could source ANYTHING, although we didn't actually make a business case to go to China all that often, as it turned out, and the fad kinda petered out after a couple of years, as we looked for even cheaper markets.

As another aside, being printed in China doesn't seem to have passed on any savings to the consumer. I noticed that the Eberron Campaign Setting and the 3.5 Pathfinder Campaign Setting, published only a few years apart, have the following traits: Eberron is printed in the US, is 50 pages longer than Golarion, and was $40 vs Golarion's $50. You got less content, for more money, printed in China, from Paizo. Eberron was published in 2004, Pathfinder in 2008. Sure, sure... I don't know about the print run sizes or what kind of deals Paizo was able to negotiate for printing vs WotC, and I'm sure that's a factor. But again; for less content and a cheaper manufacturing location, at the very least, you'd expect the price to be the same, not significantly higher.

Just some context around the discussion and what the likely ramifications are. In my experience, still as a Purchasing professional, where literally everything that I buy comes from Mexico right now, all of this tariff business has created a lot of drama at work, needless to say. Most peoples' reactions are based on faulty narratives and assumptions that haven't at all turned out to be true, though, and people like me with an economics background are struggling not to say I Told You So an awful lot...

UPDATE: I think it's worth pointing out that the 5e books are notoriously badly made, and the binding falls apart (reportedly) pretty easily. My copy is OK, but feels noticeably cheaper than my 3e/3.5 books, which are much older. Haven't ever heard that complaint about older material.
 
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