One innovation per edition

class subclass structure is just another way of doing Prestige classes. Not really innovation. Warlord base class was just a fighter subclass so borderline innovation. I think nothing since 3rd has truly had innovation. Most changes have just been change for change sake so we can print new books. I suppose you could call magic item attunement an innovative thing but whether it made the game better or not is arguable. I can't think of anything innovative in 4e other than trying to make it easier for the DM.
  • The healing system being proportional to each character and limited by a per-character resource (surges), so for the first time non-combat classes like mages didn't recover from injury faster than combat classes like fighters.
  • Non-AC defenses being reversed from traditional saving throws, which also allows for critical hits on them.
  • The entire AEDU power structure changes how the classes function and unifies the attrition over an encounter or day better, resulting in the closest D&D has ever been to caster and non-caster classes feeling balanced with one another.
Off the top of my head first thing in the morning before I'm fully awake. :LOL:

I think calling Warlord "just a fighter subclass" is unsupportable. No Fighter was ever a primary healer (Paladins had miniscule ability compared to even a first level AD&D Cleric), and no Fighter gave force multiplier bonuses to the party, or free actions to fellow party members. I suppose if you want to cite the Marshal from The Complete Miniatures Handbook you could source the concept partially to 3.5, but it wasn't nearly as developed a concept and I didn't really hear of folks using the class.
 

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I think calling Warlord "just a fighter subclass" is unsupportable. No Fighter was ever a primary healer (Paladins had miniscule ability compared to even a first level AD&D Cleric), and no Fighter gave force multiplier bonuses to the party, or free actions to fellow party members. I suppose if you want to cite the Marshal from The Complete Miniatures Handbook you could source the concept partially to 3.5, but it wasn't nearly as developed a concept and I didn't really hear of folks using the class.
For another example, 3.5's Dragon Shaman with their draconic auras.
 

For another example, 3.5's Dragon Shaman with their draconic auras.
Late 3.5 definitely started playing around with concepts which got more fully expressed in 4E. Book of 9 Swords is the obvious standout there, but stuff like the original Warlock class from Complete Arcane as well.
 

Late 3.5 definitely started playing around with concepts which got more fully expressed in 4E. Book of 9 Swords is the obvious standout there, but stuff like the original Warlock class from Complete Arcane as well.
Don't forget the Binder!

But uh, do forget the Truenamer, lol.
 

Late 3.5 definitely started playing around with concepts which got more fully expressed in 4E. Book of 9 Swords is the obvious standout there, but stuff like the original Warlock class from Complete Arcane as well.
I like to remind people that dragonborn originally appeared in 3.5E, even if they were somewhat different from their later implementations.
 


As Dragonkin or was that a different thing?
I think that was another thing (I vaguely recall a "dragonkin" from AD&D 2E, but don't quote me on that). In 3.5, the dragonborn were, if I recall correctly, the "dragonborn of Bahamut," and existing races (e.g. humans, elves, etc.) transformed into them as part of a pledge of service to Bahamut, reverting back to their original species if they broke faith with him.
 

I think that was another thing (I vaguely recall a "dragonkin" from AD&D 2E, but don't quote me on that). In 3.5, the dragonborn were, if I recall correctly, the "dragonborn of Bahamut," and existing races (e.g. humans, elves, etc.) transformed into them as part of a pledge of service to Bahamut, reverting back to their original species if they broke faith with him.
Gotcha. I remember liking Dragonkin a lot and wondering where they went to.
 



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