Pathfinder APs are build very specifically around the Encounters Per Level paradigm that is specific to that system. This means there are a lot of filler encounters. Because 5E has different assumptions about encounters per level, simply swapping our 5E versions of the monsters is not going to make them good 5E adventures from a design standpoint. And that's not even considering the possible differences in.design intent, CR, etc for monsters between the two games.Could you elaborate?