Jeremy Crawford Also Leaving D&D Team Later This Month

jeremy crawford.jpg


Jeremy Crawford is leaving Wizards of the Coast later this month. Screen Rant (via me!) had the exclusive announcement. Crawford was the Game Director for Dungeons & Dragons and was one of the guiding forces for D&D over the past decade. In the past year, Crawford has focused on the core rulebooks and leading the team of rules designers. He has also been a face of Dungeons & Dragons for much of 5th Edition, appearing in many promotional videos and DMing Acquisitions Incorporated Actual Play series.

He joins Chris Perkins in leaving the D&D team in recent weeks. Perkins, who was the Creative Director for D&D, announced his retirement last week. Both Perkins and Crawford appear to have left Wizards on their terms, with Lanzillo very effusive with her praise of both men and their contribution in our interview.

On a personal note, I've enjoyed interviewing Jeremy over the years. He was always gracious with his time and answers and is one of the most eloquent people I've ever heard talk about D&D. I'll miss both him and Chris Perkins and look forward to their next steps, wherever that might be.
 

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Christian Hoffer

Christian Hoffer

Right, one of my later comments addresses this. The core rules are not the issue, but their release track record is one note, one flavour, and no I'm sorry @Reynard FR/Eberron are essentially the same thing, and they did everything in their power to keep Ravenloft 'safe and heroic'.
The shock face react is for the FR/Eberron comment, which is, uh... certainly a take, though I'm not sure I would consider it very well-informed. Maybe you need to get more into the weeds to see how wildly different the two settings are, though.

I also found the content in Curse of Strahd to be... far less than family friendly, personally. I certainly wouldn't call it, as written, either safe or all that heroic. I can't speak for Van Richten's Guide though, I know that was a contentious release, but I haven't gotten around to reading it yet (I really should, though...)
 

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The shock face react is for the FR/Eberron comment, which is, uh... certainly a take, though I'm not sure I would consider it very well-informed. Maybe you need to get more into the weeds to see how wildly different the two settings are, though.

I understand they are different settings, but Wizards approach, how they market the content.

Is it really anything but 'Play as a Heroic Hero doing Heroic Things for Good and Justice. HEROIC'?

I also found the content in Curse of Strahd to be... far less than family friendly, personally. I certainly wouldn't call it, as written, either safe or all that heroic. I can't speak for Van Richten's Guide though, I know that was a contentious release, but I haven't gotten around to reading it yet (I really should, though...)

Curse of Strahd, was good. Van Richten's was released far later, and was caught up in that 'be a hero, and dont offend anyone with horror tropes plz'.
 




I don't even know what this means. If you don't see a difference between the themes, tone and style of FR, Eberron and Ravenloft, I don't know what metrics you are measuring by.

I DO see the difference. I do not however see the difference in how Wizards approaches them.

What could be done with all 3 of those settings is WILDLY different, than the tepid, timid, fearful of pushback approach Wizards goes with.
 


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