Honestly, their best stab at doing something that could’ve been innovative would’ve been Sigil, but it wasn’t technically feasible and they didn’t have the time/money/resources to commit to it. Expecting everyone to have a powerhouse PC to run it wasn’t going to get far.
We’ll see what Exodus turns out to be. Innovation doesn’t have to be a new game, it could be a new one of playing an existing one. But time will tell. Again, I stand by if you have talent leaving your company to do a new game elsewhere, then that’s a problem.
They’re maintainers of their brands: D&D and MTG. It falls right in line with what their parent company does.
Nah. Folks leave all the time, voluntarily and involuntarily, for all sorts of reasons.
Perkins and Crawford have . . . as of yet . . . not stated they plan to develop their own games or work for other game companies. They have retired. Could they, down the line, reveal new plans within the industry? Sure, but I'm going to take them at their word on the reasons they are leaving WotC.
Plenty of folks have left WotC over the past several decades to start their own games companies. Chris Pramas, Wolfgang Bauer, Monte Cook, and many others. Some were laid off, others left on their own, some felt uncomfortable with the corporate nature of WotC, others just wanted to do their own thing.
WotC definitely is maintaining the brands of D&D and Magic . . . should they not? And that does limit innovation, but does not stifle it. While you don't find their products innovative, others do . . . myself included.
Plenty of D&D 5E books have innovated and expanded upon the core D&D game. Ravnica, Theros, Radiant Citadel, Acquistions Inc, the Book of Many Things are all titles I find innovative for my D&D game. And plenty of other titles I don't necessarily find innovative, but of high quality that I'm happy to have on my shelves. D&D 5E is strongly driven by nostalgia, and I'm all there for that . . . I have really enjoyed the Ravenloft releases and even the Planescape and Spelljammer sets (with their flaws).
The Exodus TTRPG is already out . . . it's not on bookstore shelves yet or available on DDB, but the "Founder's Edition" hardcover is in my hands right now. It's almost straight D&D re-interpreted for a sci-fi setting mixing space opera and hard sci-fi tropes . . . and IMO, it works, is innovative, and going to be a lot of fun. I'm hoping that when my group is ready for a new campaign, Exodus will be available on DDB to make it easier to run, but will push it as the next game even if all I have is the hardcover.