D&D General 1e feel for 5E

For the 1e games, we rolled 4d6, and every player rearranged the same result for their own character. Random and fair.

But these days, I would just have all players use the same modest array, and be done with it.
 

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I understand this thread as not changing 5e, but simple things that a table can do to feel more like 1e.

Maybe reflavor ALL feats as a custom magic item that the player can purchase. Thus an ability score improvement is instead a book (Librum, Manual, etcetera), or an Ioun Stone, or whatever. A different feat benefit is a unique magic sword that grants the benefit (which can also be summoned to hand from afar). And so on.
 


I didn't know that! Interesting.

Edit: went back to my copy of AD&D 1e and yup, many spells get stronger by character level. I can't believe that I didn't know this.
I completely forgot that too, but it has been about 34 years since we played our version of 1e!
 


Yeah, you didn't need to upcast spells in 1E, it was baked into caster level. Along with duration, range, etc. more often than not.
 


Regarding cantrips, I saw a nice suggestion here on ENworld a while back: to give wizards access to cantrip-like at will abilities linked to their prepared spells.
So if you have flaming sphere or fireball memorized, maybe you can cast fire bolt (d4 ranged fire damage) at will. But after you cast the big spell you lose the little ability.
I'm not claiming credit for the idea, just too lazy to search.
 



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