D&D General If Nentir Vale were in the Forgotten Realms, where would they be?


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4e rules. Assuming your regular FR campaign isn’t 4e rules. Having the characters and game change when you go to Nentir Vale could be fun and a bit shocking at first. Or just annoying. I’ve thought about it, but haven’t tried it.
Ok, that makes sense. However, playing 4e or 5e (or 1e for that matter) didn't really much different for my group.
 


Ok, that makes sense. However, playing 4e or 5e (or 1e for that matter) didn't really much different for my group.
I thought about different editions for different planets in the Prime more in thinking about Mystara (the Known World, the Basic setting), but it could potentially be interesting. Or, as I said, annoying. Or, as you implied, maybe just a waste of time?
 


If I were going to port the Vale itself into the Realms/Faerun then I'd put it between Sembia and The Dales, near the Fallen Stars coast. That's where the map of Faerun most resembles the map from Conquest of Nerath, IMO.

If I were going to put it anywhere in Realmspace I'd probably place it on the moon of another planet like Coliar or Karpri along with the rest of the POL setting, because I think the most interesting parts of Nerath are outside the Nentir Vale.
Looking at the Toril map, I’d say that there is plenty of room for a large continent between Osse and the stuff around Matzica. I’d put the whole Nerath-adjacent known world there, if I had to put it all in Faerun.

Or in the lands between Sembia, Cormyr, and the big desert I can’t be bothered to spell. Then it has the benefit of replacing references to Nerath with references to Netheril. My only human D&D character is from one of the non-flying cities of Shadovar Netheril, and I think putting it in there as a sliver of land that didn’t get turned back into desert works well, though in the campaign I played this character in that area is very inspired by elements of medieval Turkey, Greece, and Arabia, but land-locked, which changes the texture of a vale of scattered small settlements and old imperial roads somewhat. I like Netheril as Byzantine-coded but goth. And I’d put Nentir Vale right between the broken remains of Netheril, the encroaching desert, the Romantic Britain of Cormyr, and the Renaissance Italy of Sembia.
 

4e rules. Assuming your regular FR campaign isn’t 4e rules. Having the characters and game change when you go to Nentir Vale could be fun and a bit shocking at first. Or just annoying. I’ve thought about it, but haven’t tried it.
We once played a game of Space Gothic that was set in a fantasy simulation game that used another ruleset. While it sounds like a fun idea, we didn't really play much Space Gothic in the first place, so we had two barely understood rulesets to play at the same, and I was really hoping to play the Space Gothic character I made, not the medieval fantasy character he was inside the simulation. It might have worked better in a long running campaign where players might enjoy the change of pace and already get to play their "real" character a lot.
 

How do you figure this?
There is some wiggle room, but this thread addresses a number of the issues.

 

There is some wiggle room, but this thread addresses a number of the issues.

I don't think we have anything to indicate what % of the planet the board game map depicts.
 


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