Sword of Spirit
Legend
I'm working on reverse engineering the actual rules of monster creation in 5e, and I realized that 4e math could really help me out, because it was based on research, and the 5e designers took note of that. For example, the assumed chance of a PC to hit a monster in 5e is assumed to be 65%, which I believe is math that debuted in 4e, which in turn probably was put in because psychological studies indicate that a 2/3rds chance of success is most satisfying in this sort of thing.
What I do not know, and am hoping some of you who are better versed in 4e design and theory can help with, is:
What is the assumed average chance of a monster hitting a PC in 4e D&D?
And of course, these are massive generalizations, but they are generalizations that are baked into the math of both games, so there is an answer.
What I do not know, and am hoping some of you who are better versed in 4e design and theory can help with, is:
What is the assumed average chance of a monster hitting a PC in 4e D&D?
And of course, these are massive generalizations, but they are generalizations that are baked into the math of both games, so there is an answer.
