Will Brandiman
Explorer
I like the idea that you can come up against a creature where you swing at it and it has absolutely no effect. I feel that incorporeal creatures should be completely immune to non-magical weapons. If something can literally walk through walls, why on earth would it be harmed by a piece of metal? Similarly, poking an Iron Golem with a rapier should result in a bent/snapped rapier and an unharmed golem.
I also like the idea that certain specific substances can cause harm to certain creatures. Cold iron, silver, adamantium, specific types of wood etc. 3E almost got this right but then ruined it with the concept that 'magical weapons ignore all that'.
Vulnerabilities should be also used far more often but this can give players a 'I WIN' button in some cases. This can however be balanced out in the grand scheme of things by use of resistances, immunities, specific substances etc.
I also like damage reduction as a mechanic, where you have to do more than x amount of damage in a single attack before the creature is harmed.
Overall, there are many, many ways to make resistances, immunities and vulnerabilities interesting and challenging to players but 5e has steadily walked back from almost all of them.
I also like the idea that certain specific substances can cause harm to certain creatures. Cold iron, silver, adamantium, specific types of wood etc. 3E almost got this right but then ruined it with the concept that 'magical weapons ignore all that'.
Vulnerabilities should be also used far more often but this can give players a 'I WIN' button in some cases. This can however be balanced out in the grand scheme of things by use of resistances, immunities, specific substances etc.
I also like damage reduction as a mechanic, where you have to do more than x amount of damage in a single attack before the creature is harmed.
Overall, there are many, many ways to make resistances, immunities and vulnerabilities interesting and challenging to players but 5e has steadily walked back from almost all of them.