Ruin Explorer
Legend
Nah the Alternity version, which was apparently the 5th edition of Gamma World.2e? Think Fallout with the 1e AD&D rules. It was okay. Only played a couple of times.
Nah the Alternity version, which was apparently the 5th edition of Gamma World.2e? Think Fallout with the 1e AD&D rules. It was okay. Only played a couple of times.
4th edition GW (1995?) is peak GW for me.Nah the Alternity version, which was apparently the 5th edition of Gamma World.
That's a personal choice to be respected, but it certainly isn't any more than that. You're certainly allowed to use a historical era in a game without having play focus on its social injustices (which as I'm sure you know exist in every era, including our own).They literally are, though.
That's why it's called steamPUNK.
That's the core of the old conflict about what should be called "steampunk". If there's no dystopia and no resistance to that dystopia, and there's no punk element, and you haven't got steampunk. You've just got some kind of romanticized Victoriana alt-history. But the aesthetic became more dominant than the actual meaning of the trope - that happened by the end of the 1990s, so "steampunk" is still usually used to describe romanticized Victoriana and HG Wells-esque retrofutures that as @Umbran says would be better described as "gaslamp fantasy" or just as Victoriana.
I'm sorry but absolutely not.
It's not at all a stretch to suggest that or categorize it that way in the UK, which is where the majority of this stuff was set. Maybe in some newly-built city in the US or Canada or on the frontier or whatever you can easily dismiss dystopia (particularly as the US also had a shiny new political system, not the decrepit and failing one the UK had - the US also had a lot lower "oligarch count"). But in, say, London in the UK? Absolutely much of the Victorian era was easily dystopian, truly horrifying, in every way that mattered. And, to be clear - worse than the immediately preceding period in many places.
Maybe not but it seems utterly horrific to me to set a game in Victorian England (or similar) and expect the players to just ignore the extreme horrors of that setting and enjoy being jolly gentlemen (and anachronistic jolly ladies) in top hats as their society basically throws starving children into machinery for profit. As living standards for much of the population absolutely nosedive solely for the sake of the mighty pound. Only because in reality, people did resist, did push back, did things improve.
Personally I just refuse to play in games that are set horrifying societies but where the GM wants us to be advantaged members of that society yet to not actually do anything about what's wrong with that society.
Right, but -punk promises that you will.That's a personal choice to be respected, but it certainly isn't any more than that. You're certainly allowed to use a historical era in a game without having play focus on its social injustices (which as I'm sure you know exist in every era, including our own).
Never played that (or Alternity). I think I was playing WEG Star Wars d6 and FASA Star Trek when those were current.Nah the Alternity version, which was apparently the 5th edition of Gamma World.
Perhaps, but I'm not sure every -punk game keeps that promise.Right, but -punk promises that you will.
Oh, they certainly don't. That's what rubs some folks the wrong way.Perhaps, but I'm not sure every -punk game keeps that promise.
Considering at least one member of that campaign’s party was a foundling/orphan, I think you may be making assumptions.Personally I just refuse to play in games that are set horrifying societies but where the GM wants us to be advantaged members of that society yet to not actually do anything about what's wrong with that society.
We clearly value completely different things then. I don't see any of that in the areas that I personally care about.Today's industry is more accessible, creative and diverse than it has been since that first Post D&D late 1970s rush.
They're not. WotC took the Alternity pdfs off drivethrurpg back in 2008 and never put them back.This is very true. We might moan about some cool older settings being MIA because they've effectively been IP vaulted by WotC, but they're usually at least available as PDFs of the old books,
We clearly value completely different things then.and what we're getting today is insanely more diverse in every possible meaning of the word diverse than what we were getting even 20 years ago, let alone in the 1990s or earlier.
I'm not saying they're perfect, but nothing made after is even remotely similar or interesting to me. We also clearly value completely different things, since I love those games.Re: Alternity I personally found the settings for it pretty dire as well so I feel like it's a bit strange to see people praising them as if they were angelic creations from a better age.
To be fair to the authors, most conspiracy theories at the time were invented and promoted by televangelists. I think it's fair to criticize this bias because it would alienate potential players. My suggestion is to balance out the bias by inserting more left-wing conspiracy theories, as well as spin doctoring some of the right-wing conspiracy theories to account for the various scandals.Dark*Matter sounded cool and zeitgeisty on paper, but some insane reason, it took a very weird and specific right-wing approach to conspiracies (with tons of bonus xenophobia and racism), which I've written about before here, and was absolutely insane in a bad, bad way.
Yeah, we totally disagree here. Star*Drive is the only space opera that I still find interesting anymore and I'm so disappointed that nothing made since comes close. I've checked out Traveller, Stars Without Number, etc and they just don't interest me.Star Drive was an extremely mid and unexceptional/unremarkable sci-fi setting, which seemed to be dedicated to making the galaxy as unexciting as humanly possibly, which technically still being "space opera". It was also specific enough that it wasn't hugely helpful for making your own space opera settings.
You are letting you emotions interfere with your objectivity

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.