EzekielRaiden
Follower of the Way
Oh, so now you get to decide what is relevant to me?the why is not really the relevant part, the fact that one NPC being ‘immune’ to being persuaded of one thing has no bearing on it being a railroad, yet to you it makes it one
And folks wonder why I get so infuriated about double standards in threads like this!
No. It's that if something is so blatantly, transparently ridiculous, something that instantly triggers my "how in the hell does that even happen????" reflex, it's evidence that the GM is engaging in railroading.I am not seeing the relevance of this. So it is a railroad if you disagree that something is possible / impossible, but it isn’t if you always agree with the DM on that?
And, to be clear here, I am not the one who proposed this standard. AlViking was. The standard of "real-world logic" and the like. This example, given as a defense of this style, openly violates my understanding of "real-world logic"--it creates a character who is so blatantly anti-realistic I cannot accept it.
I'm not the one arguing that the "why" of a thing is protection against railroading. Others here are. Particularly @Bedrockgames, @AlViking, and @robertsconley. Indeed, their arguments are almost exclusively about the "why", because the "how" is left completely unexplained beyond phrases like "what the DM already knows", as has been said repeatedly by others (particularly @pemerton).
It's a matter of evidence. Getting a situation that does everything but shout from the rooftops "I am just doing this to deny your ability to take that path" is the problem.I don’t think of something as a railroad just because every once in a while something I would like to do cannot be done. It’s the frequency of this that determines how much of a railroad it is, but it happening every once in a while is meaningless