Zardnaar
Legend
I've seen comments similar to this online a lot. Combine that with WotC saying 70% of games end level 7 or lower. A typical campaign might be 6 sessions (mine are probably 20-30).
Going back further a lot of the 3.5 builds would be theorycrafting. 4E tanking I suspect was due to fixing problems the vast majority never experienced. Druid existed but also wasn't a very popular class regardless of its power. Outside that you needed generally 5 levels of XYZ and probably another 5-10 levels or prestige classes and non core options.
The theory craft meta continues on you tube. 200 damage by level 12!!! Watching the video the builds basically hot garbage until level 8 or 9.
I don't mind builds not 100% switched on until xyz but not to the extent of hot garbage. 5.5 has buffed a lot of classes anywhere between 5-8 levels for me personally before I consider multiclassing outside of say rogues and a level dip in Fighter/Paladin/Ranger maybe Sorcerer.
Missing that 3rd level spell slot or 2nd attack at 5th hurts.
Going back further a lot of the 3.5 builds would be theorycrafting. 4E tanking I suspect was due to fixing problems the vast majority never experienced. Druid existed but also wasn't a very popular class regardless of its power. Outside that you needed generally 5 levels of XYZ and probably another 5-10 levels or prestige classes and non core options.
The theory craft meta continues on you tube. 200 damage by level 12!!! Watching the video the builds basically hot garbage until level 8 or 9.
I don't mind builds not 100% switched on until xyz but not to the extent of hot garbage. 5.5 has buffed a lot of classes anywhere between 5-8 levels for me personally before I consider multiclassing outside of say rogues and a level dip in Fighter/Paladin/Ranger maybe Sorcerer.
Missing that 3rd level spell slot or 2nd attack at 5th hurts.