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Most influential RPG

Into the Odd seems cool, but what would you say it's influenced specifically? To me superficially it seems more representative of trends that started before it than influential, but that might just be me.

I'm not as versed on indie ttrpg development, but my understanding is that that game has been iterated off of about as much as PbtA (system) has (Cairn being a recognized one. Collectively they're just known or referred to as Odd-likes). :3
 

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This is a pretty arbitrary line to draw. At a certain point, no one is innovating after the first ancient who rolled knucklebones to create a random result in a game.
maybe, but OSRIC does not clear that hurdle, however low I set it

If OSRIC hadn't existed, today's market would look markedly different. That it essentially wove classic designs back into the modern space doesn't make it any less influential than the Rolling Stones and other British Invasion bands of the 1960s that were "only" making American blues music more widely popular than they were.
agreed, I just do not see it as innovating anything, so I would not put it on my list

But I am always happy to say that Ryan Dancey is one of the most important figures in the ttrpg space, which feels to me to be a weirdly minority position. I think the 3E SRD and the OGL may be one of the most important inflection points in the history of the industry -- moreso than probably 99% of the games mentioned in this thread.
agreed here too, Ryan and the OGL had a huge impact, OSRIC and everything it kicked off is only a part of that impact ;)
 

maybe, but OSRIC does not clear that hurdle, however low I set it


agreed, I just do not see it as innovating anything, so I would not put it on my list


agreed here too, Ryan and the OGL had a huge impact, OSRIC and everything it kicked off is only a part of that impact ;)
Innovation isn't just about mechanics. RPGs are an industry, so creating new venues of development and sale are Innovation too.
 



Yes, it does. There is a HUGE amount of design happening in the OSR space, and that space starts with OSRIC.
but OSRIC did not introduce that design, nor is it necessarily even the starting point for those OSR games. If you think that there is a lot of design happening, nominate the OSR games that have that design (assuming it proliferated)
 




but OSRIC did not introduce that design, nor is it necessarily even the starting point for those OSR games. If you think that there is a lot of design happening, nominate the OSR games that have that design (assuming it proliferated)
It is totally fine that you have decided to.use personal preference based definitions that don't reflect how things actually develop. Just don't expect other people to accept them.
 

Into the Woods

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