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D&D (2024) You Can Now Pre-order Eberron: Forge of the Artificer

Pre-orders for the upcoming setting book have gone live. Eberron: Forge of the Artificer comes out on August 19th. The book contains the new 2024/5 edition Artificer class with 5 subclasses, the Warforged species, a ton of backgrounds and feats, and 20 new monsters.

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Forge wonders in the world of Eberron, where magic meets marvelous inventions.

Play as the Artificer: the ultimate creative class. You’re not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, fusing together magic and technology to craft extraordinary creations.

Fuel your adventures with this rules expansion for Dungeons & Dragons:
  • 4 revised Artificer subclasses and 1 new subclass: the Cartographer
  • 5 revised species, 17 backgrounds, and 28 feats
  • New spells, bastions, and magic items
  • 3 distinct, genre-based campaign templates for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron
  • Over 20 new monsters, each inspired by a campaign model

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Large scale creation of warforged was done with House Cannith's Forges, but the technology isn't completely exclusive. A few isolated forges exist in various states of operation. Rumor has it the Lord of Blades has one, as is there a proto-one in Xen'drik. Individual artificers might get the schema to create a warforged, but it would a long labourious process (akin to fabricating and building a car all by yourself.)

Far more common is the ability to remake warforged. That is, body modifications, exchanging armor types, such as that. It's far more likely for an artificer to modify an existing warforged than to make a whole new one.
 

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I am confused What is canon in this case? In this case, is there no canon look for elves or dwarves? Not trying to be a smart alec, but wondering where this is coming from.
As I said, they were made for specific functions, and are modular and can be radically changed. Some are even made from different materials such as wood, they come in any size, up to gigantic, etc

So no, they are not like elves or dwarves, they are far more diverse.
 

As I said, they were made for specific functions, and are modular and can be radically changed. Some are even made from different materials such as wood, they come in any size, up to gigantic, etc

So no, they are not like elves or dwarves, they are far more diverse.
This is true, the beta 5e rules offered a take that gave you three options for warforged. But something can be diverse and still have touchstones of design. You can have a car and a pickup fulfill different functions and looks but you can still drive either one essentially the same way. Both have headlights, taillights, steering wheel, etc.

But part of a ttrpg is to be a reference manual, most of us think about that for the rules, but it's also about the lore, which includes the art. ... Wait a minute.

Writing this out has made me realize that perhaps my biggest disconnect for new visual warforged design, something which is both simple and silly at the same time.

It's the useless nose on their faces.

Yep, that's it. If they had no nose and still had that odd underbite jaw/frowny face, I would be 100% more onbaord with the new look. That's it.

Again, no disrespect on this soft visual reboot of Eberron more fully into the 1920, and thank you to everyone who has been keeping the discussion civil and engaging.
 

You can have a car and a pickup fulfill different functions and looks but you can still drive either one essentially the same way. Both have headlights, taillights, steering wheel, etc
And you can take your car to the chop shop and get it as customised as you like. If your car was self-aware, I’m pretty sure it would want to make itself as different as possible from all the other cars.
Again, no disrespect on this soft visual reboot of Eberron more fully into the 1920
It’s one book, not a reboot, and in the 1920s a cowboy from Wyoming dressed as a cowboy from Wyoming, not in the latest New York fashions.
 



I wonder about the future rules for implants or grafts. You know today cyberpunk is more popular thanks the videogame and then some players could want to play a living consctruct (warforged, shardmind, autognome or glitchling) with more freedom for construct grafts/implants.

If there are future rules about abomination grafts then the half-blood daelky PC specie should be update.

Could magitek allow motors to reload crossbows? Something like artificial muscles. Or an homunculus used to reload crossbows while other is carrying a tower shield.

The psiforged are possible because they are warforged with the feat "psiforged body".

Shardminds in Eberron would be awesome.
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Ups! sorry, wrong franchise.
Now the "inspired" from Eberron make me to remember the yokai-binders from Dandadan.

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Other idea is a warforged designed to be the sentient exosuit/mount of a gnome.
 

No particular reason it has to be a warforged at all. Summon Construct spell? A Steal Guardian? No reason they can’t be humanoid.
This conversation is going in circles now. The descriptions on the credits page should tell us what’s happening in these cover artworks, so I guess we’ll just have to wait till August to confirm one way or another.

I, for one, will be happy to be proven wrong.


Could this be a depiction of a creation forge...?
Only if they’ve completely changed what they look like! They are massive obelisks.

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