Sword of Spirit
Legend
I like what they were going for in the 2014 PHB in trying to combine and consolidate the numerous domains into a more manageable and definite number. The way it's written, the seven domains in the PHB plus the Death domain from the DMG were supposed to cover all divine portfolios.
But...some of them were really a bit of a stretch feature-wise. Some fit well enough, but others just didn't really do what certain concepts should do in the slightest.
Then they made a few more domains...but they seemed designed based on what cool idea someone had at the time, rather than to consistency in world building or filling holes.
I eventually decided I was going to stick with the original idea, but make a comprehensive list of all cleric domains that exist in my multiverse. I think their ended up being 17 or so. I used most of the official ones and then added the ones that seemed essential and missing. I haven't actually made the rules for the new domains, but will do so whenever e need them for a PC or NPC.
For the elements, I kept with the PHB idea that their domains could also govern other things, and that they could have a bit of a style to them (instead of just, earth, water, etc). So this is my setup:
Light (PHB): Works great a a Fire domain as well as other themes.
Tempest (PHB): It makes an inherent commitment to Air having some chaos or destruction to it, but it works.
Mountain (New): Will be not only Earth, but also something like 3e's Strength domain.
Tides (New): Governs Water, and leans into natural cycles and changes, so could also for moon or similar things.
I leaned towards what makes Domains different from Sorcerous Origins, Warlock Patrons, etc, is that Domains are about concepts and ideas, tying into their connection to the divine and (usually) the Outer Planes.
But...some of them were really a bit of a stretch feature-wise. Some fit well enough, but others just didn't really do what certain concepts should do in the slightest.
Then they made a few more domains...but they seemed designed based on what cool idea someone had at the time, rather than to consistency in world building or filling holes.
I eventually decided I was going to stick with the original idea, but make a comprehensive list of all cleric domains that exist in my multiverse. I think their ended up being 17 or so. I used most of the official ones and then added the ones that seemed essential and missing. I haven't actually made the rules for the new domains, but will do so whenever e need them for a PC or NPC.
For the elements, I kept with the PHB idea that their domains could also govern other things, and that they could have a bit of a style to them (instead of just, earth, water, etc). So this is my setup:
Light (PHB): Works great a a Fire domain as well as other themes.
Tempest (PHB): It makes an inherent commitment to Air having some chaos or destruction to it, but it works.
Mountain (New): Will be not only Earth, but also something like 3e's Strength domain.
Tides (New): Governs Water, and leans into natural cycles and changes, so could also for moon or similar things.
I leaned towards what makes Domains different from Sorcerous Origins, Warlock Patrons, etc, is that Domains are about concepts and ideas, tying into their connection to the divine and (usually) the Outer Planes.