Apologies for the thread necro, but...
Hit me in our session on Friday that it's been almost a year since our group started playing QFtIS ( there has been player turnover and long breaks) and we just started Pharaoh. Been using the Nafas hook (which made it easy to replace 4 PCs who left along the way) and have expanded the Censor of Dreams a bit to something almost city sized, and plan on introducing bastions for the PCs after Pharaoh. Eventually, the plan is to move on to Eve of Vecna as long as I can figure out how to tie that threat to Nafas and the staircase.
At any rate, just wanted to say that these adventures, which are new to me, have been amazing. Easy to run without a lot of prep (I use DDB Maps for my tabletop), easy to adjust on the fly, and best of all, rewards player creativity in wonderful ways. As far as I'm concerned, this book is the new gold standard for adventures in 5e (surpassing Strahd). If Dragon Delves is close to as good as this, I'll be elated.
We left Friday's session with the party having just gotten to the Maze of Mist in Pharaoh and a wonderful scene with Phase Spiders and a magnetic ceiling, leaving the PCs worried about what's to come next.