D&D General [rant]The conservatism of D&D fans is exhausting.

How is there any other interpretation of the statement, "I say the default should be to play them out unless the players say not to", other than we play out all the scenes unless the players say not to?

For goodness' sake, this is literally the actual words that were said. There is no crazy interpretation here. There is no deeper meaning to invoke.
The correct interpretation is that the players control what happens. That statement gives the players full veto power on scenes.
 

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No, it works fine and your previous comment was mostly uninformed nonsense.
Eh, no. Weak justification after the fact doesn't mean that they went looking for herbs during that trip. They decided that they wanted herbs for something in the present and are asking to retcon in herb searching. That is far different than roleplaying out herb searching. They are two very different things.
 




Time’s mutable in an RPG. Things like that are an easy fix. The kind I imagine most of us have done in a more casual way.

Usually it’d be something like “Ah crap… I meant to buy more arrows when we were in town… do you mind if I spend the money and add some arrows now?”

I mean, I expect that kind of thing happens in most peoples’ games at some point. And it works just fine without reality collapsing or anything.
My group came close to trying that once - but a space-time vortex started to form above the table, and so we though better of it and just had the PCs continue on short of arrows . . .
 

People can do what they like. But for 1000s of posts in this thread, you and others have been denying that setting-oriented play, in which (to borrow @Lanefan's phrase) the PCs play second fiddle to the setting as conceived and presented by the GM, is GM-driven.
Some things are put into motion by the GM, but the players still decide what they're doing, so I'd still say play is mostly player-driven.
 


And yet that's what multiple people at this point have told me that's what the conversation should be.
People (including me) have told you that they aren't interested in deeply analysing certain aspects of play, or semantics, or whatever.

@zakael19 appears to be telling people that their analysis of their own feelings, when they chose to make one, is invalid, and it is this stance that @FrogReaver appears, to me, to be objecting to.

People don't have to analyse their own feelings (even if you want them to) but, if they do choose to analyse them, no one gets to tell them that they don't really feel the way they say they do. There is no inconsistency there.
 

You know very well that the context is implausible as far as realism goes. It's implausible that you really didn't understand that. Your argument is disingenuous.
I don't understand what you mean.

The rule I stated - roll the dice only when either outcome of a roll is interesting - isn't "unrealistic". There are RPGs that adopt it, or something like it, as their principal rule for when to roll the dice.
 

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