D&D 5E (2024) What are the "Martial" Styles

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So most fans are familiar with Wizard, Cleric, and Druid spells lists and the concepts of them being the basis of the types of magic: Arcane, Divine, and Primal unofficial.

Many group weapon and skill classes together into the same group called Martials based on the Martial Power source of 4th edition.

However 5e isn't 4e. In story and mechanics, many of these classes aren't extremely similar. A fighter, a barbarian, a rogue, and a monk don't exactly have the same image nor the same themes, And they don't play the same. So one could make the argument that they actually aren't "Martial". Or that "Martial" really isn't a thing even unofficially. And even the 2024 version of 5e leaned into that separation.

If I were to break it up, if go.

Martial- The Style of traditional weapon training and physical and mental fitness associated with it. Martial characters practice battle tested forms and movements in vigorous exercises. They learn traditional fighting styles and master a wide range of weapons to copy and perfect already proven ways to fight, move, and think.
Used by: Fighters, Rangers, some Paladins.

Raw- The Style of inner talent and pure physicality. Rather than stressing knowledge of proven forms, Raw characters rely on natural strength, speed, and toughness to hit harder, swing faster, and jump further. Raw characters lean harder on their ability scores.
Used by: Barbarians, some Paladins,

Discipline- The Style or inner focus and body perfection. Discipline characters focus their minds to retrain their bodies. They might used an exotic martial arts or a lesser weapon to force themselves to upgrade themselves and exceed their normal limit.
Used by: Monks, some Paladins, Blade using Warlocks

Shadow- The Style of trickery and subterfuge. Why learn to make an opening with a strike when you can just hit them when your open. Shadow characters hit from the shadows or the flanks where targets are more vulnerable. Speed and Accuracy are both trained heavily to able to strike when the openings reveal themselves. Even in the mental realm, Shadow characters hide their intentions and try to fool others.
Used by; Rogues

But how could this matter?

Well you could display it in enemies. You could make one group of enemies fight one way while another group relies on another style. And sprinkle in a third that melts 2 others.

Or you could create custom feats or magic items that are better if you lean into one style over another. My home has magic belts that empower and lean you to certain styles of martial?

But what do you think?

Are all D&D characters who focus of the nonmagical physical aspects the same in "source"?
Are there different styles or traditions of Martials? What are they to you? Something different like Strength, Agility, and Toughness? Power, Speed, Tech, Size, and Style?
How would you use them?
 

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I'd probably create a range of martial traditions, each with its own theme and a bunch of maneuvers powered by exertion points, and let martial characters gain proficiency in those traditions and learn specific maneuvers. I'd probably then bake access progression into the core classes.

But that's just me.
 

I'd probably create a range of martial traditions, each with its own theme and a bunch of maneuvers powered by exertion points, and let martial characters gain proficiency in those traditions and learn specific maneuvers. I'd probably then bake access progression into the core classes.

But that's just me.
That's more schools than traditions/styles. A collection of aspects every style uses.

Like both Martial, Shadow, and Raw would have Rising Current.

But a Martial have would have Eye Slash, the Raw character would have Charge, and the Shadow character would have Speed over Strength.

I was waiting for the A5E post. Didn't expect it to be Morrus.
 



interesting thread though i'm a little unsure of the endgoal,

i think i'd just go with three: technique(covering both your martial and discipline), brute and trickery.
 

Are all D&D characters who focus of the nonmagical physical aspects the same in "source"?
Yes. Any class that mostly relies on physical strength, dexterity, and combat skills (aka combat maneuvers) is getting it from a single 'source'. The martial classes use the same source, but each of them uses and expresses it differently. Just as the spellcasters use a single source-Magic- and express it differently thru different magical traditions (arcane, divine, primal and occult).
 

It came to me that the Weapon Traditions and Styles might be more leaning on states

Brute
You strike hard with all your might. You lean into pushes and jump with all your power. You let your toughness, hardness, and stamina carry the burden
of defense. You may lumber but your impact is great and you can survive the backlash.
Ability Associated: STR + CON
Popular With: Giants. Barbarians. Beasts.
Origin Feat: Tavern Brawler, Tough

Gish
You mix magic with might. You use magic to extend your leaps, increase your speed, empower your strikes, and fill gaps in your guard.
Ability Associated: STR/DEX + INT/WIS/CHA
Popular With: Gith, Rangers, Paladins, Eldritch Knight and Psi Warrior Fighters, Monks,, Dragons
Origin Feat: Magic Initiate, Musician

Powerhouse
You strike hard and fast. Your attacks hurt the most and are hardest to dodge. You rely on traditional methods of offense, defense and utility to utilize both athletics and acrobatics.
Ability Associated: STR + DEX
Popular With: Humaniods. Champion Fighters
Origin Feat: Savage Attacker
Shadow
You sneak around for the right time to strike. Speed and finesse are key. Flanking and Distractions are your ally. Mobility is your shield. You strike with purpose and learn the skill to escape.
Ability Associated: Dodge + CON
Popular With: Rogues. Monks, Smaller humaniods. Fey.
Origin Feat: Alert, Lucky

Technician
You are the excellence of execution. You focus on the craft and art of fighting and skill. You practice all sides of combat and exercise your skills further. Routine allows you to be flexible on your build allowing for muscle and mental memory to carry you.
Ability Associated: ANY
Popular With: Commanders, Leaders, Battlemaster Fighters, Some Rogues
Origin Feat: Skilled, (Martial Adept)
 

Yes. Any class that mostly relies on physical strength, dexterity, and combat skills (aka combat maneuvers) is getting it from a single 'source'. The martial classes use the same source, but each of them uses and expresses it differently. Just as the spellcasters use a single source-Magic- and express it differently thru different magical traditions (arcane, divine, primal and occult).

My question is if there are different martial traditions/styles

  • Magic
    • Arcane- Wizard
    • Divine- Cleric
    • Primal- Druid
    • "Psionic" - Psion
  • Martial
    • ???- Barbarian
    • ???- Fighter
    • ???- Monk
    • ???- Rogue
 


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