Argyle King
Legend
Mission X is a project that popped up on my Kickstarter feed.
Mission X by Douglas H. Cole — Kickstarter https://share.google/d2UUqRxeBPHzwXGGF
Given that I've seen a little more GURPS conversation pop up recently, I thought some folks here might be interested in checking this out.
Quoted from the Kickstarter Page:
"Mission X is focused on modern action, with inspiration from Stargate SG-1, Aliens, XCOM, and the like. A streamlined, rebuilt engine focusing getting new and experienced players to the table. Fast and smooth character generation and gameplay.
Mission X will come to the table with a consolidated skills list – about 65-70 skills that represent clusters of ability - with simpler pricing, plus reorganized and rewritten traits. Different damage scaling gets right to the point (what wound might it inflict), ditches hit points in favor of wound severity conditions, and simplifies a lot of the math in calculating injury modifiers.
This is going to be a full, self-contained game (think the Dungeon Fantasy RPG Boxed Set, not the worked-example genre books), that takes the best and most on-point concepts from a very large licensed corpus of prior art, including some of my own Pyramid articles. It's designed to attract new players to a genre GURPS does better than just about any other game, fast to the table; fast at the table..."
Mission X by Douglas H. Cole — Kickstarter https://share.google/d2UUqRxeBPHzwXGGF
Given that I've seen a little more GURPS conversation pop up recently, I thought some folks here might be interested in checking this out.
Quoted from the Kickstarter Page:
"Mission X is focused on modern action, with inspiration from Stargate SG-1, Aliens, XCOM, and the like. A streamlined, rebuilt engine focusing getting new and experienced players to the table. Fast and smooth character generation and gameplay.
Mission X will come to the table with a consolidated skills list – about 65-70 skills that represent clusters of ability - with simpler pricing, plus reorganized and rewritten traits. Different damage scaling gets right to the point (what wound might it inflict), ditches hit points in favor of wound severity conditions, and simplifies a lot of the math in calculating injury modifiers.
This is going to be a full, self-contained game (think the Dungeon Fantasy RPG Boxed Set, not the worked-example genre books), that takes the best and most on-point concepts from a very large licensed corpus of prior art, including some of my own Pyramid articles. It's designed to attract new players to a genre GURPS does better than just about any other game, fast to the table; fast at the table..."