cranberry
Hero
When everyone is a superhero, no one is a superhero.Your description of the power creep reminds me of one of my favorite sayings: "Highlighting everything is the same as highlighting nothing."
When everyone is a superhero, no one is a superhero.Your description of the power creep reminds me of one of my favorite sayings: "Highlighting everything is the same as highlighting nothing."
Actually, if everyone's a superhero, everyone's a superheroWhen everyone is a superhero, no one is a superhero.![]()
Its everything D&D is not:What are the main things that make Hackmaster work for you?
AbsolutelyWhen you can, could you explain this a bit: how it's different, how it plays, etc?
And it's why Champions, ICONS and Mutants & Masterminds succeed as RPGs.Actually, if everyone's a superhero, everyone's a superhero
And D&D, which IME is more about roleplaying superheroes than adventurers.And it's why Champions, ICONS and Mutants & Masterminds succeed as RPGs.![]()
I mainly just characterise them as TTRPGs that can give you a playing in a Fantasty world experience, similar to how D&D does. My gotos for alternatives are Dragon/Fantasy AGE, True20 and 13th Age. T20 and 13A both have a core d20 dice and T20 was derived from D&D 3e but still a very different TTRPG, while 13A shares some similiarities to D&D 4e. I'm playing in a Pathfinder 2e game and very much enjoying it, but I don't consider it as divergent from D&D as those other 3....I'm mainly just curious how people would characterize the plentiful "D&D alternatives" that are out there now, many of which have stable fan bases - and specifically, how they might be characterized in reference to D&D...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.