What videogames are you playing in 2025?

I’m not a fan of anything “hard” in computer gaming. I play to relax, not get my ass* handed to me on a plate!


*Actually a fat Blackpool donkey.
Plus a lot of times "hard" just means "repetitive". Like a game with no or limited saving. It's exactly the same as the same game with saving, except now you have to replay the beginning a bunch of times. It's not hard, it's just long (insert your own joke here).
 

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Plus a lot of times "hard" just means "repetitive". Like a game with no or limited saving. It's exactly the same as the same game with saving, except now you have to replay the beginning a bunch of times. It's not hard, it's just long (insert your own joke here).
I mean, that's just nonsensical.

By that exact logic, nothing say, an Olympic gymnast does is all that hard, because most gymnasts above a certain level could, if they tried over and over and over again, eventually manage to perform each of the manuevers separately. If you could quicksave in real life and just keep reloading until you finally managed to pull something off, everything would be a lot easier. That's an extreme example but it's true in parts of of life and sport and games - people don't go around a racetrack once and call it done, because that doesn't test much but luck and starting position. I could go on. A huge proportion of tests of skill involve repetition, perhaps the vast majority. A fencing match isn't over on the first hit.

It's obviously not the same between being able to reload from anything, or reload just even improve how well you won, as having to manage to actually complete something in a single go, and to live with the consequences of bad rolls and bad choices (which can actually be pretty interesting and lead you into seeing a lot of parts of games you might not otherwise see. It's not helpful to anyone to suggest it is. It's not truthful either, to yourself or others.

That's not to say there aren't games which match your description, but they're not usually ones with Iron Man or the like. What you're describing is more like early MMORPGs. They indeed were not "hard", merely incredibly time-consuming and tedious. And you get grinding games today like that, where you respawn basically instantly, and can just keep throwing yourself at something until you do succeed - that functionally, is very similar to quicksave/quickload. Again though that's for a very different kind of game.

To be clear, it's fine to not want to play games that have Iron Man or Roguelike/Roguelite structures, which are what you're objecting (your objection applies to literally every Roguelike), but it isn't just "long" or w/e, because it requires you to get multiple things right in a row. Something a lot of people can't manage - which is fine - a lot of game modes for a lot of games aren't for everyone. I loathe a lot of kind of PvP (and like some others), for example. The living with consequences thing alone is a huge difference.

I mean, if you disagree, perhaps you could provide specific examples of games you thing are merely repetitive, not actually hard? Because they are out there, for sure, but they're not the kind of games we're discussing.

(Plus there's the ongoing issue of bugs/crashes/misclicks ruining runs, which also applies to Roguelikes, though usually they have better mitigation - not always though - Caves of Qud is an amazing true Roguelike but the wrong misclick could absolutely put you in a terminal situation! That by itself is a good reason not to want to play them)
 
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Recently discovered Crystal Project, a fun mix of old-school turn-based RPG's with Metroidvania-esque exploration. Barebones story, sadly, but a lot of fun, especially with lots of options to vary up the game play.

I'm waiting patiently for the expansion to Grim Dawn, so I can get my play group back together for some mindless monster smashing and loot nabbing.

And of course, I'm going to snag the remastered Final Fantasy Tactics very soon!

I'm also looking at the Dragon Quest I+II remaster, as I spent long hours as a kid grinding to victory in Alefgard, and have some nostalgia goggles. I want to get III, which is already out, but hoping the price comes down a little.
 

I have a lot of fun at the moment with the new DK game for Switch 2. Its just bonkers fun done with Nintendo main team creativity. Really nice game to play after a stressfull day, its easy but creative and has great feedback. Its just fun to punch with holes in the world with a big monkey. In the later stages you have to be a bit more smarter and careful, but overall an easy and enjoyable game.
 


I recently restarted Octopath Traveler II after the news of Octopath Traveler 0 coming out, and damn is it a great turn-based game
I really enjoyed the first Octopath Traveler, so my partner got me the sequel for Christmas. I haven't had a chance to play it yet--work has been really hectic--but I'm looking forward to checking it out.
 

Wrapping up playing The King is Watching (still playing it a bit though, it has a good loop).

Just started the rpg SKALD: Against the Black Priory- I prefer Real Time With Pause games over turn-based, but SKALD is pretty dope so far. Mythos-inspired, pretty dark, but still adventurey.
 

I really enjoyed the first Octopath Traveler, so my partner got me the sequel for Christmas. I haven't had a chance to play it yet--work has been really hectic--but I'm looking forward to checking it out.
The thing about OT2 is that it does everything that OT1 does, except better. Including the stuff that OT1 doesn't do well. Especially the stuff OT1 doesn't do well.
 


All I want is a way to turn off that constant chatter during combat. "Thunderbirdy!" is funny exactly twice, Ochette.
The worst battle chatter in OT1 was by far Therion. OT2 has Castii and Partitio with incredible barks. Don't know if there's a setting to turn that off entirely though.

It's just great watching my Apothecary shout "WITH THESE HANDS" as she gears up to murder the crap out of a monster with a giant axe, literally never gets old.
 

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