I could start discussing it but I'll just let James(?) speak for himself:
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There's a lot of stuff in DS I see as trying to walk the line of "impactful without getting too complex." So you can stack things RAW in a way that say 5e may not allow, but not as far as the near-mandatory buff/debuff game I understand PF2 requires; or the hilarious maze that is 4e's +2s all over the place in multiple categories.


