Zardnaar
Legend
I go the other way. I value abilities/utility in the exploration and social pillars quite a bit because you usually win combat. You don't always win combat, and sometimes a few DPR might mean the difference between life and death for a PC, but 5E is built around the idea that you are going to win almost all your fights. The attrition model practically guarantees only the last 1-2 fights in a day are going to present a serious threat.
So, the combat pillar IS more objective to judge. And it IS fun to math out how one ability can eek out a few more DPR than another. But in my book, doing an extra 10 damage is worth much less than being able to find the safest path through a dungeon or being able to sweet talk a king.
To be clear, nobody should be a slouch at combat. Everyone should be able to meaningfully contribute towards the goal of beating monsters, and combat specialists DO ease the burden so other characters can focus on other things. There is value there. But the diminishing returns on squeezing out just a few more points of damage get huge very quickly.
Yeah i dint generally crunch out numbers tgat much. Great weapon fighting feat is good if you use heavy weapons level.
Chromatic Orb the more math heavy applications of it is farmed out to someone better at it.