Neonchameleon
Legend
That's partly because power levels aren't assessed in isolation. In 3.5 if you wanted to take out a 20' radius worth of enemies you'd probably cast Stinking Cloud. No spell resistance applied (unlike Fireball) and the enemies would lose all their actions except a single basic move for as long as they were in the cloud plus 1d4+1 rounds after moving out so a single failed save would incapacitate someone for a minimum of three rounds. A single spell and it would be clean-up against most of the enemies. And spell save DCs outscaled saving throws.Pretty much every spellcasting class has AoE to deal with fodder in any event.
. Its funny as people have gone from fireball was no good in 3.5 to an even worse version in 5E being better.
In 5e Stinking Cloud (like almost all save-or-suck spells) is significantly worse; a save every round, constitution saves (which is a bad choice), and no "minimum of two rounds after leaving the cloud". And it's a 5e Concentration spell meaning it gets in the way of other spells.
The wizard is undoubtedly less powerful in 5e than 3.5. Fewer spells, worse spells, Concentration. Which is a good thing; 3.5 wizards were seriously overpowered. But fireball looks better by comparison because S-tier spells like Stinking Cloud have taken some much deserved savage nerfs.
I can't agree with you. The opportunity cost of Fireball in 3.5 was not taking an S tier spell like 3.5 Stinking Cloud. Fireball was C tier back then. In 5e Stinking Cloud and many of the other Save or Suck spells are C tier. Meanwhile Fireball B tier because it's the best way the wizard has of doing something useful can't be matched by anyone except the 2024 Druid at that level (2024 Conjure Animals is absurd as they broke emanations).Or using fireball as an example of wizards being overpowered. Its been nerfed over and over gets worse with each edition. Last time it was an S tier spell was probably BECMI, 2E being generous. 3.0 knocked it down more B+, 3.5 B, 4E C+ maybe currently C.