Zardnaar
Legend
Ithibk the tracking element also falls prey to the overuse of perception. DMs will often call for that instead of survival to see if you spot the tracks.
Sometimes I allow either but its DC10 survival vs 15 perception.
Ithibk the tracking element also falls prey to the overuse of perception. DMs will often call for that instead of survival to see if you spot the tracks.
I think that can be a good way to do it, makes the survival trained character feel like it's more worthwhile.Sometimes I allow either but its DC10 survival vs 15 perception.
Tracking is highly DM dependent. I recall there being a (semi-facetious) saying that tracking never works except when the DM wants you to track something, in which case it never fails.I’m surprised people haven’t ranked Survival higher. The tracking element alone would make it more useful I would have thought.
Why animal handling so good?This is SUPER dependent on DM interpretation, but here's my 1-N ranking based on campaigns I've played with the DMs I've played with (including myself):
S-Tier. Amazing skill, you can never go wrong picking this skill no matter who you are this will always be a good choice:
A-Tier. Extremely good (S+ Tier) for certain playstyles or party comps, but might be useless for others:
- Animal Handling
- Investigation
- Perception
- Persuasion
B-Tier. Decent for everyone but rarely amazing.
- Sleight of Hand
- Stealth
- Survival (1 per party)
- Arcana
C-Tier. Very niche but could be really good.
- Deception
- Intimidation
- Insight
- History
- Nature
- Religion
F-Tier. Just terrible, seriously why do these exist?
- Athletics (A-tier for grappling in 2014 rules but weak in 2024)
- Acrobatics (B-tier for grappling in 2014)
- Medicine
- Performance
Tracking is highly DM dependent. I recall there being a (semi-facetious) saying that tracking never works except when the DM wants you to track something, in which case it never fails.
10 years on with a new edition update how would you rank the 5e skills 1-18 from most useful to least useful in a typical campaign. Let’s assume it’s running levels 1-10. Don’t worry about individual classes it’s less about what your character has and more what the party has access to. I’ve left them in alphabetical order. In case anyone forget any!
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Feel free to have a heated debate while we are at it! Have any changed since 2014?