FitzTheRuke
Legend
I think I've said it before - I generally gave up on writing specifically D&D adventures because I kept getting ingredients that were too weird or too modern. Troika works well. I also did well for myself when I essentially went "Who cares what game this is for!" And started to just write fun and zany system-agnostic adventures.The ingredients this year have been awesome and strange. I may be forced to also write a Troika adventure if that trend continues.