D&D General Why Enworld should liberate D&D from Hasbro


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So, that doesn't make a whole lot of sense, in the context I was responding to.

I was responding to how supposedly, a significant number of people have to (substantially?) houserule D&D to make it do what they want.

My response to that is that, we D&D gamers have done that, traditionally, anyway. It is not new. If what they want is for the game to play more like older, traditional rules, it is even more ironic - it is arguing that folks should not take traditional steps to get traditional playstyle.

It is unclear to me how players not being able to switch tables keeps people from using house rules.
Because people like consistency. They don't want to necessarily learn a bunch of rules that are only applicable at certain tables. Especially if they play at multiple tables. "Oh, wait, I've been rolling critical damage all wrong. It's Bob's table that maxes one die, not Steve's table."

Because on places like reddit and other discussion boards, if you talk about house rules, you get a ton of people telling you the rule is bad, OP, unnecessary because of XYZ, and so on. Meaning that people may be loathe to trust those who use them.

Because if your table has a houserule you like, especially one that you think is needed to make the game fun, realistic, actually playable, to your particular standards, whatever, and you try to move to a table that doesn't like it, you may not actually want to move to that table. Or someone new who comes to your table hates the rule and it causes strife. Or if you lack social graces, you may end up assuming your houserules are universal, or try to force the other table to use them, which in turn may cause a lot of problems.

Look at the people here on ENWorld who have, in other threads, said that they have incorporated penalties to or caps on stats based on race or even sex, because they feel it's needed for one reason or another. Some of them have houseruled that into their game. Which is fine for their game and their players--but it also means that if they had a spot opened at their table, I know I for one would never want to join, and I would be upset if I didn't realize there was a penalty, made my character, and then discovered that my character got nerfed because of "realism." And I know that there are other posters here who feel the same thing. And some of their players may refuse to play at a table that doesn't have stat penalties, because it's too "unrealistic" for them.
 

At the risk of starting this up again, when it was so beautifully concluded (honestly, sorry everyone). I feel like asking:

For those that prefer to call the 2024 books "5.5" - what is wrong with, say, 5e24 (is it really iust tjat one more keystroke!?).

Are you sure that you're not just stuck on a 20 year old marketing gimmick from 3.5? Or does it "make sense" to you only because you lived with it then, in some sort of formative years?

I mean, I guess I get how it works for an online community like this one, but I don't understand why some folks feel that it is an objectively better name than what WotC came up with.

I hate my phone.

5.5 is quick and easy. Look at your typos in your post lol.

5E2024 is a pain to type.

And I'm the king of typos around here. When I'm done with this phone its getting executed probably with a golf club.

Inertia, consistency and convenience.
 
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I hate my phone.
I feel ya.

5.5 is quick and easy. Look at your typos in your post lol.
I don't actually find that.
5E2024 is a pain to type.
You can skip the 5e, or the 20, and call it 2024 or 5e24. I don't know how those are harder than 5.5, really.

Inertia, consistency and convenience.
Inertia I understand (it's what I've been pointing out as the likely "real" answer as to why the term is advocated for.)

Consistency, I don't get, because only one "edition" was ever called that, and it was over 20 years ago!

Convenience, I guess I understand, but I don't particularly agree with. At least 2024 (by itself) is all numbers. Two of them are the same! And it's not "stubbornly calling it what (I) feel like calling it" - it's what it's been named, for better or worse.
 


I feel ya.


I don't actually find that.

You can skip the 5e, or the 20, and call it 2024 or 5e24. I don't know how those are harder than 5.5, really.


Inertia I understand (it's what I've been pointing out as the likely "real" answer as to why the term is advocated for.)

Consistency, I don't get, because only one "edition" was ever called that, and it was over 20 years ago!

Convenience, I guess I understand, but I don't particularly agree with. At least 2024 (by itself) is all numbers. Two of them are the same! And it's not "stubbornly calling it what (I) feel like calling it" - it's what it's been named, for better or worse.
3 vs 4 and 2 of them are the same;) Still simpler cant really get arounf it.

Its almost 2 vs 4 as full stops are semi automatic. 5.5. Youre almost pushing the 5 key twice.

While fantasizing about smashing your phone.
 

Face it, the only people who call it anything other than “D&D” are people who spend way too much time talking about it online.

When I said that my group calls it 5e24, that’s mostly my fault. They all love the game, but I’m the only one who spends any amount of time talking about it online. In fact, last fall, when I announced I was starting a new campaign so we could have fun trying out the update, none of them were even aware it was happening (let alone, that it had just been released). :)
 

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