Example? These are the kind of situations I'm curious about.I've had multiple cases where I was running a published adventure that called for an attack during a Long Rest. That obviously gets negated by Tiny Hut.
Some of us aren't adversarial when we DM, so they don't always have dispel and aren't always able to set up an effective ambush.I have seen Tiny Hut completely trivialize DM plans for having the environment conditions matter (e.g. heat/cold), but this is no more gamebreaking than say Goodberry or Dancing Lights completely trivializing food/drink and non-magical darkness.
I have never seen it matter for avoiding random encounters during rests. If enemies were going to attack during a rest then those enemies always either a) have dispel magic, or b) set up an ambush once Tiny Hut drops.
To me that's in the same vein as targeting downed PC's to prevent yo-yo healing [by killing the PC's]. I can certainly do that as DM, but it doesn't seem many are, or that the drawbacks to such approaches are necessarily better. It's mostly just trading one problem for another.No, never.
The ability to get a LR uninterrupted while the enemies get 8 hours of preparation around the Tiny Hut to be ready to alpha strike the party when the TH stops have had much less impact on my games than urban campaigns, where PCs expect get back home each night in highly civilized, highly secure environment, and get fully operational on the next day...
How are Dispel Magic or setting up an ambush "adversarial"? That's a pretty crazy conclusion to draw that if a DM puts a challenge in front of the players then they are somehow adversarialSome of us aren't adversarial when we DM, so they don't always have dispel and aren't always able to set up an effective ambush.
To me that's in the same vein as targeting downed PC's to prevent yo-yo healing [by killing the PC's]. I can certainly do that as DM, but it doesn't seem many are, or that the drawbacks to such approaches are necessarily better. It's mostly just trading one problem for another.
I don't believe that a long rest in hostile territory should typically make the enemies 10x harder than not long resting. I don't think tiny hut is particularly more noticable than camping PC's, so if you'd let them get by with long resting and not consolidating the whole encampment then i don't think it's logical tiny hut results in different behavior.
If it's every time, it's absolutely the DM being adversarial to the players and just acting to give his creatures the counter to the players actions. The enemy wouldn't be able to do that anywhere near 100% of the time.How are Dispel Magic or setting up an ambush "adversarial"? That's a pretty crazy conclusion to draw that if a DM puts a challenge in front of the players then they are somehow adversarial