What is your favourite character type, (prof, class etc) And why?

1QD

Game Creator Extraordinaire
I am fond of too many to have a fav. Necromancers rank high on my list, Knights especially multiproffed with warriors and slayers, and of course Inventors, and mecha knights. Wizards and mystic combo's come after that. Necro's are just awesome, and I like minions, Templar Knight combos feature high defence, low action costs and matched with warriors are pretty much the best melee you will find. Inventors, especially in a mech or power suit can hold their own, just watch out for repairs. Lastly Wizards with sphere specialization become a power house and the reduced cost for spells rocks! How about you ? What are your favs and why?
 

log in or register to remove this ad



Over my 48 years in the hobby, I’ve played a wide variety of types. But if I had to pick a #1, I’d guess that warrior-casters of some kind are what I play most of the time in fantasy RPGs. The rationale is that martial skills always come in handy and magic is a hallmark of fantasy. I play this type so often my ENWorld sig has a link to a thread I started talking about “mage-brutes” in 3.5Ed.

The most recent PC I created for 3.5Ed is a single classed fighter who nonetheless has magical abilities due to his race (Hengeyokai Dog), Templates (2-headed Cryo) & Feats (Fey Heritage, etc.).

I probably don’t have a “type” in sci-fi or superhero games.
 

I am fond of too many to have a fav. Necromancers rank high on my list, Knights especially multiproffed with warriors and slayers, and of course Inventors, and mecha knights. Wizards and mystic combo's come after that. Necro's are just awesome, and I like minions, Templar Knight combos feature high defence, low action costs and matched with warriors are pretty much the best melee you will find. Inventors, especially in a mech or power suit can hold their own, just watch out for repairs. Lastly Wizards with sphere specialization become a power house and the reduced cost for spells rocks! How about you ? What are your favs and why?
I've always loved necromancers and inventors as characters, probably to some degree because undead and constructs are my favorite types of creatures. I'm also fond of unstoppable, over the top fighters with heavy armor and big weapons, Cain Marko style.
 
Last edited:

I always play some different new type mechanic-wise, but most of them are on the dumber side. And I prefer martials over casters. Its hard to pick a favorite. I had a dumb drunken master monk in 5e which was a lot of fun. I originally played him like the dumbness and drunkness was fake to make the enemies underestimate him, but then an Intelligent Devourer reduced my Int from 8 to 2 and I almost died by that. My party managed to heal the INT score back to 8, but I played him more like a 6 after that, having long term brain damage. I also played him completely reckless, which is rare to me, because I normally am more a cautios player type (I don't like my PCs dying).

And I always love a good barbarian!

But I am right now playing a wizard for the first time and its also a lot of fun, so I guess I really dont have a strong type at least mechanics wise.
 


My Usual Archetypes in Fantasy RPGs
  • Paladins & Holy Clerics
  • Necromancers and Death Clerics
  • Storm & Weather Druids/Clerics/Shamans
  • Arcane Rogues/Tricksters

In hindsight, I wonder how much of this came from Diablo 2, when I commonly played Paladins, Necromancers, and Druids. Even when I play World of Warcraft, my favorite classes are the original "hybrid" classes: Paladins, Shamans, and Druids.
 

Back in the day, I got a brief taste of AD&D 1E before learning how to play and run D&D from the Moldvay/Cook B/X sets. Although I now appreciate the lessons I learned from B/X, AD&D gave me a lasting preference for games with a wealth of options in character creation. This was just as well, since almost everybody I knew and played with back then preferred “Advanced” to “Basic”.

AD&D had a fair number of race and class options even if you stuck with just the PHB, and many more if the DM allowed Unearthed Arcana, Oriental Adventures, or Dragon magazine “NPC” classes. We never formally banned any of the UA races and classes, but we tacitly understood that they were not really viable for our play style (UA barbarians can’t use magic items or associate with spellcasters? UA cavaliers must charge deadly foes and never retreat? LOL no 😆). I now wish we had used OA too, but somehow no one was really interested at the time.

It always seemed strange to me that given so many options, most people in my old AD&D group seemed to pick one or two character concepts and stick with them no matter what. One guy always played a female elf mage, another guy always played dual-wielding dark elf rangers and other overpowered “monster” types, etc. We always had plenty of warriors and spellcasters, but often I played a cleric or druid because no one else wanted to be the medic. I was the only one in our group who ever played a paladin, a dwarf (classic mountain dwarf axe fighter) or a gnome (surface gnome illusionist-thief). No one ever played a halfling, half-orc, assassin, monk, or that crazy 1E bard.

This may be armchair psychoanalysis, but to me it seemed that many people in my group built characters that appealed to their vanity or represented a particular teenage power fantasy. This might explain the popularity of humans and elves (tall and “hot”), and the unpopularity of “shorties” (dwarves etc), ugly and stupid types (half-orcs & gully dwarves), and religious classes.

I always wanted to try out new character options, and would have tried even more if our group had stayed together (we all graduated from school and moved away). So I never really developed strong favorites, although I did enjoy multi-class elves and/or wilderness themed classes like druids and rangers.

I am keen to try out some of the options that have appeared in newer editions of the game, such as sorcerers and warlocks, although it is a bit harder to get excited about stuff that does not quite feel like “classic” D&D to me (Dark Sun, Eberron, dragonborn, goliaths, psionics, gunpowder or steampunk stuff). Genasi and tieflings are a bit controversial with some grognards and OSR fans, but to me geniekin and half-demons seem like they could have fit just as well into the gonzo campaigns of the 70’s and 80’s as they do into modern games.
 

Spies, equal parts face and skill master. I prefer to drive change in the game/setting through obfuscation and plots, to outright stated intention. Political intrigue is my favorite part of RPGs with an emphasis on social and exploration play.
 

Remove ads

Top