Amphytrion
Adventurer
I agree that the books are somewhat sloppy, but I’m not sure I agree that lack of public playtesting was the issue. You can’t really playtest narrative or research, even if the team was just strapped for time.
I’m making my way through Adventures of Faerûn, and there’s still quite a lot to read, but I did notice some slip ups in research, as you say. For example, they mention Fzoul Chembryl died. This is true, he did die, but he was promptly resurrected in what I think was the exact same product, maybe even the same paragraph (the 4e FR campaign book). Somehow the designers clearly missed this, which I imagine must be because they checked his murky FR wiki page rather than the actual 4e book. (This is particularly amusing because Justice Arman worked on a DMs Guild product that prominently featured a living Fzoul, following 4e’s history, so he would have known this if they had asked him!). I’ve bumped into a few other bits of these snafus thus far. These don’t bother me too much except to wish they relied more on their internal archive (and possibly hire someone to manage it!).
What does bother me is that the books seem like a step down from prior 5e entries, as if it’s actively unlearning design lessons honed from Ravnica to Theros to Fizban’s to Bigby’s. Stuff like solid DM support for running FR factions, DM advice on incorporating the FR gods, using one map to describe multiple possible adventures, etc. I’m quite disappointed so far, especially since I am very fond of Jason Trondo’s other project, the Book of Many Things, and I do run FR all the time. I’ve posted on HoF on its respective thread, and I’ll reserve a fuller rundown for the AoF book after I’m done reading it, but thus far I only like bits of it (like the introduction) and don’t see myself using it much at all.
All that aside, they fixed Hank’s haircut! Praise Bahamut!
I’m making my way through Adventures of Faerûn, and there’s still quite a lot to read, but I did notice some slip ups in research, as you say. For example, they mention Fzoul Chembryl died. This is true, he did die, but he was promptly resurrected in what I think was the exact same product, maybe even the same paragraph (the 4e FR campaign book). Somehow the designers clearly missed this, which I imagine must be because they checked his murky FR wiki page rather than the actual 4e book. (This is particularly amusing because Justice Arman worked on a DMs Guild product that prominently featured a living Fzoul, following 4e’s history, so he would have known this if they had asked him!). I’ve bumped into a few other bits of these snafus thus far. These don’t bother me too much except to wish they relied more on their internal archive (and possibly hire someone to manage it!).
What does bother me is that the books seem like a step down from prior 5e entries, as if it’s actively unlearning design lessons honed from Ravnica to Theros to Fizban’s to Bigby’s. Stuff like solid DM support for running FR factions, DM advice on incorporating the FR gods, using one map to describe multiple possible adventures, etc. I’m quite disappointed so far, especially since I am very fond of Jason Trondo’s other project, the Book of Many Things, and I do run FR all the time. I’ve posted on HoF on its respective thread, and I’ll reserve a fuller rundown for the AoF book after I’m done reading it, but thus far I only like bits of it (like the introduction) and don’t see myself using it much at all.
All that aside, they fixed Hank’s haircut! Praise Bahamut!