Maxperson
Morkus from Orkus
The claim was you will hit 5% more often. The actual claim, and not your Strawman, is mathematically correct.The claim was it is a 5% difference. That claim is mathematically false.
+1 is 6.5 damage. The 18% is utterly irrelevant. It's a Red Herring designed to try and trick people away from what matters. What matters is that it's a single, solitary, extra point of damage on that hit. That hit that just struck a huge bag of hit points, standing next to three other huge bags of hit points.Damage matters and when a character does 5.5 damage on a hit, doing 1 more damage, even if you don't hit more, is an 18% increase when you do hit. In combat damage is the metric, not how often you hit. Doing 25% more damage per attack is the same as decreasing every monster's hit points by 20%.
That single point of extra damage is bupkis in the scheme of things. You're galaxies better off with something like War Caster or Sentinel than a point extra damage from raising your stat by 2. Hell, any feat is better than that +1.
Why? He's dead in 3-4 rounds because the goblin does a lot more damage. In any case, white room mumbo jumbo doesn't show it like it will be in actual game play, where that extra point is pretty meaningless.Using your very example - a 1st level character making an unarmed strike with an 11 strength doing 1hp of damage will kill a 7hp 12 AC Goblin in 7 hits or 13 rounds on average. The same character with a 12 strength doing 2hp damage per strike will kill the Goblin in 4 hits or 6 rounds on average. That is a huge difference!
Sure. You can cherry pick a monster to make it seem like it matters, but when you're facing goblins, you are facing a LOT of goblins, which is why their hit points are so low. Ultimately, it's not really going to matter a whole heck of a lot. And you aren't going to be 1st level forever, or even for more than a small handful of sessions(often one session). Then hit points rise dramatically in monsters.Moving up to a larger weapon - level 1 PC stabbing the Goblin with a shortsword, +2 to damage vs +3 to damage is the difference between the Goblin with full hps dying 37% of the time when you hit vs the Goblin dying 53% of the time when you hit and that is before you even consider that you hit 5% more to boot, and its before the multipliers for things like Vex are included.
Math matters in these sorts of discussions.
So your corner case of a single goblin at 1st level is just that. A corner case, and I never said it would never make a difference. I just said it would make almost no different. You found a corner case scenario where that "almost" is in effect.
So since combats average 3 rounds, the greataxe will hit one extra time every 3-4 combats. Wow! Time for me to really get myself that +1 instead of taking Sentinel or some other feat. The two weapon fighter will need even more combats to see the extra hit.1 more hit out of every 20 swings (20 rounds) for the guy swinging the longsword (you are correct on this one)
2.2 more hits every 20 swings (20 rounds) for the character swinging the Greataxe
1.4 more hits every 20 swings (10 rounds) or 2.8 more hits every 20 rounds for two weapon fighter.
All of those hits also do more damage and both the Greataxe and the Two weapon fighter also have a higher crit rate on top of this.
Oh, wait. That greatsword bonus is IF there's a second creature close enough, which often isn't the case. I bet you factored in a close enough creature for every swing in order to hit that 2.2 more hits number.