Battletech Public Playtest Thread


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(On a completely separate note, it's been 20+ years since I last released some alternate BattleTech rules... not sure how these will be received, but let's go for it! A trio of rules that aim (pun intended) to alleviate the main hitch of Classic BattleTech, that of game length, by postulating that it isn’t BT's complexity or specificity that drives the clock but rather something more fundamental: the low chances to hit a target.

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