Kannik
Legend
Hahaha... we should form an association! We could have a website and hand out leaflets and hold conferences and...THANK YOU for saying that… I thought I was the only one!
Hahaha... we should form an association! We could have a website and hand out leaflets and hold conferences and...THANK YOU for saying that… I thought I was the only one!
Hahaha... we should form an association! We could have a website and hand out leaflets and hold conferences and...![]()
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Well, I’m convinced!
Oh by the beard of Kerensky we're going to cause a/the jihad, aren't we?
I'll take a look. Reminds me of DFA and their reduction of range penalties by half. Meaning, medium is +1 and long is +2. They had the same reasoning that folks either turtle or slug it out up close. The effect was nobody ever slugged it out becasue they didnt have to. So, it did change strategies but had the same singular effect of changing game play to one type. This is precisely why I was so adamant against the side torso playtest! So, im not sure what the answer is to opening up many startegies without making 1-2 the optimal path.(On a completely separate note, it's been 20+ years since I last released some alternate BattleTech rules... not sure how these will be received, but let's go for it! A trio of rules that aim (pun intended) to alleviate the main hitch of Classic BattleTech, that of game length, by postulating that it isn’t BT's complexity or specificity that drives the clock but rather something more fundamental: the low chances to hit a target.
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