D&D 5E (2024) Lorwyn: First Light has been released

Comics on Kindle from major publishers like Marvel and DC are pricey, the price of those has been rising and a typical book has about 20 pages of content. It was $7 CAD for a major title. And those are items where it's almost all art on every page. One could argue that those DLC might be on par with those prices.
It's another example of how digital media is priced to keep the paper version of the same media competitive.
 

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Wonder if all the people claiming pr8ces are fine will keep saying that if D&D beyond ever gets closed.

I'm not paying $15 to rent product. PDF $5 auto buy, $10 maybe $15 continuing WotC lackluster slop pass.

There's basically 0 good 5.5 products. One of the Faerun books seems the best the DLCs are not going down well.

More people are pissed at WotC than 5.5 though so yay?
 

For context on how "predatory" $15 is for a hobby item thst could lead to many play sessions of enjoyment, here is how much lunch is going for in these parts these days (and neighborhood sandwhich shops in Southwest Ohio ain't the Rtiz-Carlton):

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Only $7.50 for a turkey BLT? That’s what I’d pay at the cafe at work after my 50% employee discount. Though, it would come with fries (not chili and cheese).
 

I am sorry, if one dealer offers the same car at three times the price as any other dealer, I’d say they are factually overpriced. This is not all that different
If the dealer you choose to buy from with the extreme underpricing doesn't pay a livable wage that's bad too
 

By that definition, everything D&D is overpriced, because it has no intrinsic value. It is, quite literally, worthless.
not sure what you mean by no intrinsic value, either D&D books have that or almost everything that is for sale does not have an intrinsic value… movies, books, concert tickets, …

For simplicity the difference between the cost to create a thing and the price it sells at is what is relevant here. Whether you are willing to pay even the at-cost amount will depend on what value you ascribe to the product, but even if you do not that does not mean it is intrinsically worthless
 

Only $7.50 for a turkey BLT? That’s what I’d pay at the cafe at work after my 50% employee discount. Though, it would come with fries (not chili and cheese).
I remember when $7 is what I'd pay for a burrito from the local Taco Truck. Now it's up to $11.50 for the most basic burrito option, and up to $16 for something fancy like a birria burrito. If I go out for a bowl of pho, it's $15 for a basic bowl and $17 for a large bowl.

The inflation over the last six years has been massive and lots of people haven't adjusted their internal price scales to match yet. To mangle a movie quote, $15 isn't a lot of money anymore.
 

If the dealer you choose to buy from with the extreme underpricing doesn't pay a livable wage that's bad too
assuming there is extreme underpricing, which is very much debatable and depends on a lot more than the price of an individual item

WotC’s profit margin is around 40%, higher for digital, so if they do not pay enough it is not because they do not charge enough
 

Right, and what is a hobby item worth? What people are willing to pay. So if they are successful at that price point, thst means they did not overprice it.
if things are worth what people are willing to pay for them, then you finally dropped the pretense that the price is justified by being 50-60% of what a printed version would be. Then the price is justified purely by enough people being willing to buy it at that price point. I agree with that.

Welcome to capitalism I guess, charge whatever you can get away with, sure, but don’t pretend that it is not overpriced when everyone else can sell comparable things at half the price and still turn a profit (and that is even without going into economics of scale which favor WotC)
 

As a business model, D&D seems to do best when offering at multiple level: free products for the poor (and casually curious), affordable products for most gamers, and luxury products for affluent collectors.

The free products are vital because it is impossible to be part of "popculture" without the poor. The affordable products keep the game doable while also continuing to expand to purchase more products. The luxury products are for serious gamers and can be glamorous.
 

As a business model, D&D seems to do best when offering at multiple level: free products for the poor (and casually curious), affordable products for most gamers, and luxury products for affluent collectors.

The free products are vital because it is impossible to be part of "popculture" without the poor. The affordable products keep the game doable while also continuing to expand to purchase more products. The luxury products are for serious gamers and can be glamorous.

Way I see it.

One sie effect is peopke posting online and theyre using expensive battlemats and models like a ship and theyre very good at painting.

Essentially they've built a diorama as their game table. Looks great.
 

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