Odd, it looks like political correctness......You do realize that that was the way things were done...back in the 40s, 50s, and 60s, right? That's not "political correctness". That's literally conservative censorship rules. The Hayes Code and the Comics Code Authority were enforcing stuff like this. Rod Serling had to dodge the censorship board by making Twilight Zone a sci-fi show.
"Political correctness" has nothing to do with that.
Sounds Great!So, for me, much of the best fantasy is chiaroscuro fantasy: a world full of bright and beautiful things....but also full of genuine, deep darkness. Darkness that absolutely can win--can snuff out the light--but which is not guaranteed to win. The world is full of good things worth saving and bad things worth resisting...and human-like creatures aren't inherently on either "team".
Well, sure a lot of people want history to look only one way: their way. Most content creators would never want to do real history.I don't really see the relevance of the example? My point was that historical accuracy is a commonly-discussed goal, but all too often it is sacrificed, on the regular, for things that look or feel "historical" when they demonstrably are not. Hence, if we are already--guaranteed--getting something that is adulterated, often pretty heavily, with totally ahistorical frippery solely for the purpose of making it "look right", why is it a problem to include other ahistorical things that aren't frippery, but are being done consciously and overtly in order to
You could always ask WotC for the list.That's...why should I do that when you're the one who asserted there was a list? A list that, very specifically, WotC is currently using to shut down voices you think shouldn't be?
Sorry, I did not know your rules of discussion. You should post them....If you're going to tell me there's a list, you cannot follow that up with "I'm sure you can find a list yourself." That's not how discussion works. If you tell me there's a list, and you won't tell me what's on it, I'm not going to take that list very seriously!
It is very standard.....the PCs are heroes and must do a good deed vs the evil monsters.Can you point me to an example of this from WotC's adventures? I get what you're saying, but, I'm really struggling to think of a single example here. Or, are you simply saying that D&D leans into the idea that the adventurers are actually good people? I mean, that's been pretty basic to D&D since virtually day 1. Dragonlance is all about that and that's about as early in the history of the hobby as anything.
I do it with Mapping too. Though, most of the time PCs can get or find a map in-game if they put effort into it.This view has come under criticism. I wonder how people feel about the same approach to dungeon mapping? E.g., the GM does not provide a map, and if the players don't take notes and get lost, that's on them. That seems more accepted to me, but I'm not sure if there is a core difference between the GM not giving their players a map and not reminding their players of all the in world details.
Maybe just scope? The dungeon is limited, the world is complicated.
I get that many things are complicated for some people in my game, but then they can just go play some less complicated game.
Only if it was this simple.Aka "I have a bunch of examples, but I'm afraid giving them would reveal my biases, so I'll just allude to them and let you try to figure out what they are." Provide examples or we can assume the answer is "none, except for the ones I made up in my head."
The typical such player would say anything except combat is boring, so I don't really agree.If a player was goofing around on their phone for two hours rather than being actively engaged with your game it sounds like your game was boring.
This is true for a lot of players. The type I avoid playing with, and that have not so great times in my game. To many players just want to do whatever they want on a whim, and that just does not work in a game with a setting or a plot or a story. But sure some DMs just like to sit back, let the player do random stuff and then say "wow".I'm not talking about rules, I'm talking about the lore, the tl;dr part the players skip. The player who read just the PHB now has supplemental reading: where do elves fit into Krynn, who is Paladine, what is the nature of priests on Krynn. It's even worse if you roll up that elf cleric of Corellon and find out your DM is running Dark Sun: no Gods, clerics worship elements, and elves are desert raiders. Nothing in the PHB prepared you for that, even if the mechanics of elf and cleric are functionally the same.
Though it is funny how a player will write a five page backstory and demand the DM both read it and use it in the game. But if the DM gives the player a handout, oh the player is "too busy" to read it and just wants the DM to tell them stuff.