D&D General Friday Nonsense: Add One Stat To D&D (For PCs)


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I feel "Comely" and "Hideous" work better as a feat (that improves Persuasion and Charm effects if in close line-of-sight). I have something like this for "elfshine" tropes, for superhuman magical beauty.
 

For the current Lucky feat, I would be more comfortable if splitting it into Lucky (advantage for a friendly) and Unlucky (disadvantage for a hostile). This seems more balanced compared to other feats, and is useful thematically.
 

Im a political intrigue junky and social is my favorite pillar. I'd love to see a some type of social stat. I'd like something more unique than "social" but I think of things like station or echelon and it seems too formal. For lack of a better term at the moment, I suppose social will do.

Traveller, for example has a social stat. It denotes rank and characters upbringing and customs. I dont use it like a typical mod in that high and positive are better. I view it more like a spectrum. The higher the number, the more upscale your customs are. You can wear a uniform or formal wear proficiently and conduct yourself in an acceptable manner. On the other end, you know your way around blue collar and lower customs places. Each has a benefit depending on where the story takes you. A high character will stick out like a sore thumb in a back alley thieves den, but a low score is going to be spotted as a fraud from a mile away at a swanky party of high society socialites.
an interesting idea for a stat but one that works in a conflicting manner to the way the other six work and are generated, as they all work on the basis that 'higher is better', you're never going to say 'oh i wish my CON was lower then i would've gotten that'
 

an interesting idea for a stat but one that works in a conflicting manner to the way the other six work and are generated, as they all work on the basis that 'higher is better', you're never going to say 'oh i wish my CON was lower then i would've gotten that'
Sure it isn't consistent. but I don't see that as an issue. In fact, I kind of bounce off symmetrical universal systems.

Though, it would be an interesting system if the stats were a spectrum instead of higher is better. 🤔
 


Contacts. Stat Bonus times per level (or per session for some play styles) a character can just declare that "I know a guy." Characters have great powers but sometimes they're out of their areas of expertise and they could use the help of a specialist (Crime Lord, Sewer worker, Lute-Maker, Pastry Chef, Mortician, Tax Accountant, Egyptologist, whatever). [If your Contacts score is less than 10, then your negative stat modifier is the number of times per level that the DM can say "You know a guy and he is mad at you."]
 

For "fame", status, reputation, societal impact, social connections and pull, clout, recognizability, etcetera, I refer to the leveling tiers. The higher the level, the larger the population a character affects.

I normally do so to adjudicate narrative outcomes. But thereby to refer to the proficiency bonus for d20 checks could also be useful sometimes.
 

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