Zardnaar
Legend
Kinda makes me wonder how many spells you can have active at once.
I.e. mage armor, longstride, jump, mirror image...
Theoretically as many spell slots you have.
Kinda makes me wonder how many spells you can have active at once.
I.e. mage armor, longstride, jump, mirror image...
But you can't stack effects, so how many different non-concentration spells are there, and which ones can you get.Theoretically as many spell slots you have.
But you can't stack effects, so how many different non-concentration spells are there, and which ones can you get.
(+1 concentration spell).
And some spells may run out before you get them all up. 1 minute duration is only 6 rounds.
And you might get slots on a short rest, which may time out some spells.
And sorcerer has extend metamagic.
And possibly other stuff.
Not useful for actual play i'm sure, but there's a "optimization" puzzle for anyone who likes solving stuff.
*ignoring Contingency every spell in the game.
Would you mind spelling out the exact sequence of that round? I think I’m missing something there.I think 7 spells per round is the most you can do. 5 of them are cantrips.
Would you mind spelling out the exact sequence of that round? I think I’m missing something there.
Ah, got itBonus action spell
Reaction Spell.
never understood why extra attack does not stack?RAW Bladesinger extra attack and EK War Magic do not stack. PHB page 44:
"If you gain the Extra Attack feature from more than one class, the features don’t stack."
never understood why extra attack does not stack?
if you want to be fighter 5/barbarian 5/ranger 5/paladin 5 and make 5 attacks per Attack Action, why not?
that is your capstone, enjoy that and your four 3rd level subclass features.
I understand the rules, but do not understand the logic behind it.Rules specifically say they dont stack.
I understand the rules, but do not understand the logic behind it.