What Do You Think Of As "Modern TTRPG Mechanics"?

@Neonchameleon , since you brought videogames to the discussion, I'll point out that the Citizen Sleeper series is heavily inspired by Blades in the Dark according to it's main dev, Gareth Damian Martin. Don't know if you seen it yet, but I've played and it's pretty good. The system is immediatly reconizable for those who played Pbta/Fitd:

 

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TSR's Marvel Super Heroes (aka "FASERIP") used a meta-currency called "Karma", and it was published in 1984. Shadowrun's "Karma Pool" mechanic came out in 1989.

In a 50-year history, something that started in the first ten years doesn't seem terribly "modern".
I agree. To add more examples:
Fame and Fortune points appeared in Top Secret back in 1980 - though I believe they were limited to just saving your agent's life.
James Bond 007 took their Hero points a step farther by allowing them to be spent to improve success levels on tasks.
 

I do think supers games are perhaps a special case though. IME they're almost impossible to play like the source material without genre mechanics and meta currency. I don't think stuff like that made a big splash in otherwise traditional games that weren't supers until much later.

I mean, I gave you Shadowrun, just five years later in 1989.

WEG Star Wars used Force Points in 1987 - while the Force exists in the story, it isn't a resource that characters in the fictional universe have to spend.
 


I mean, I gave you Shadowrun, just five years later in 1989.

WEG Star Wars used Force Points in 1987 - while the Force exists in the story, it isn't a resource that characters in the fictional universe have to spend.
I don't know. Since the Force is a real thing in the setting, I can't see using it as meta-currency. There's nothing meta about it. You might as well say casting spells in D&D is meta-currency.

And I acknowledged Shadowrun.
 




I don't know. Since the Force is a real thing in the setting, I can't see using it as meta-currency. There's nothing meta about it

Does Obi-Wan ever say, "Use your Force Points, Luke" ?

Force points don't exist in the setting itself. Indeed, the Force is explicitly described as something outside of the practitioner, rather than banked within them, that they could run out of. Nowhere in the fiction do they describe the acquisition or spending of Force Points.

In the game, people who were not Force sensitive, and could not use the Force, still had Force Points, and could spend one to double the number of dice they were rolling - a purely metagame mechanic.
 
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