Draw Steel General Thread [+]

Yeah, that’s basically where I am with Draw Steel. I love everything about 4E except the combat, and doubling down on intricate rules for combat is the main focus of DS. It’s a great game for people who love that aspect of RPGs. But it’s just not for me.

Yeah if you’re not big on grid based combat with fairly intricate rules then Draw Steel isn’t the game for you.
 

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It's a great system for people really into system mastery. I've got a player in another game who is at a 5e table of optimizers and combat-focused players and I think they'd have a blast with DS!
Oddly enough, I've noticed some people who get really into charop and white room theorizing actually dislike Draw Steel because they think it's too easy.
 

Oddly enough, I've noticed some people who get really into charop and white room theorizing actually dislike Draw Steel because they think it's too easy.
That actually kinda makes sense - if you find enjoyment from looking at tremendous amounts of character build options to find the numerically best ones, a game that has a far more focused list of abilities and does a pretty good job at minimizing the gap between a non-optimal and optimal build isn't likely to bring a ton of enjoyment.

Plus, a white room is terrible for seeing what Draw Steel can do - you need terrain to smash enemies into and through!
 


There's nothing worse than white room theorizing: for builds or otherwise.

RPGs need to be played to be understood.
My general experience with white room enthusiasts is that I'm gonna have a bad time playing with them. Both because they tend to have personalities I don't mesh with and bc they get mad when the actual game isn't played with all the assumptions they baked into their theory.

I'm starting to wonder if my director does know about the encounter building tools, I've plugged the last few fights we've had into Stawl and they've all been hard or well into extreme. The last one we fought was an extreme encounter even with the player we didn't have.
 

Draw Steel in the wild
IMG_0603.jpeg
 

I'm starting to wonder if my director does know about the encounter building tools, I've plugged the last few fights we've had into Stawl and they've all been hard or well into extreme. The last one we fought was an extreme encounter even with the player we didn't have.
Were they a 5E GM? If so they may be extrapolating lessons from.5E onto.Draw Steel -- specifically that you have to go.Hard or Deadly to make it worth the time investment.
 


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