thefutilist
Adventurer
This one is interesting, and I think came up in one of your earliest posts I remember reading, and the resulting conversation, where you launched one of your attacks on No Myth!
I think that AW could be clearer in its advice on (i) what prep looks like, (ii) how to use that prep, and (iii) how to combine, and/or prioritise, saying what prep demands and saying what honesty demands. I think that increased clarity could take at least two forms (and there are probably ways of being clearer that I've not thought of!): (a) better examples, in the text, of being constrained by and using prep (in Moves Snowball, there's reference to Isle's family as a threat, but no example of using a threat's countdown clock, for instance); and (b) reorganisation of the text, to combine some of the stuff that is said in the Threats/Fronts chapter into the discussion of agenda and principles.
The book does say not to create any fronts/threats until after the first session. But I think it could be even clearer about why that is - I've found your comparison to In A Wicked Age helpful in understanding this, and think the book could do a better job.
IAWA acts as training wheels in that regard I think. Apocalypse world gets more complex with it though and is like the advanced version of iawa. If you don’t know what you’re looking for then it’s hard to know what to fix in place. Where the threat map doesn’t work, is that it doesn’t show the entangled relationships, which are the most important part of the whole thing.
I don’t really know how you’d teach it well other than saying, go play this other game first. Iawa or fantasy for real or something
Have you ever seen the Hatchet city scenario Vincent wrote for cons? I think having two or three different versions of something like that would be a great help for a lot of people. It’s really just stating what the situation and the cast is but you could show that happening at different levels of scope.

