thefutilist
Adventurer
I forget if it's in AW or his corpus of writings, but Baker does say that he keeps things simple with NPCs. In AW:BO, he's gotten far more explicit on how you should relate an NPC's drive to a body part so you can make that rapid decision of how they react to events; but I think even over a decade ago he was talking about keeping it short and simple.
If/when I need to think about it more formally I consider all characters as a priority stack. So it would look something like.
Jim Rebel: Part of the Z-force mutants who war against the evil mechnoids.
Don’t get talked down to
Get closer with Katline
Fight the mechnoids
Human stuff in general
It’s a stack because the top priority always comes first but conflicts and circumstance can shift and change the priorities.
So if Katline is talking down to me, then I know that my current priority is ‘don’t get talked down to.’ So he’s not putting up with that.
Although I do try and follow the advice in texts to see how it works out for me. So in AW it would be.
Body part
Threat impulse
Threat moves
(background if it’s written up)
I use the word Material to refer to all the stuff I’m taking into account, so do I have enough Material to make a choice? Is it strong enough? And so on.

