Scott Christian
Hero
This is exactly why DPR or battlefield control or buffing or defense can't be measured. All that happened is people looked deeper into what combat is, noticed other variables, then decided to do the same thing with those as earlier people did with DPR. That's it. That's all they did.I disagree with the premise. I watch a lot of optimization videos, and almost all of the major ones shifted away from DPR long ago. They usually value things like battlefield control, buffing, defense, tanking, etc.. about as much as anything else. It's been a very long time in fact since I've seen someone who used DPR as the one stat to rule them all. The will mention it, they will use it, but they will put it into a context of other things you can do well so you can balance DPR with those other things.
In other words, the most successful ones got more tools than just a hammer long ago, and I feel like you're behind the times and using an old sterotype which isn't really very accurate these days.
But every time a new class comes out, people start comparing its DPR to other classes. You can take any of those fields, try to apply some calculation, and in the end, it still will not tell you very much, if anything at all.

