Agreed, there's nothing good accomplished by the new rest/recovery mechanics unless the only player of concern is Leroy Jenkins or the one the party tells to "be a team player or else ". Every other player at the table loses out be needing to be the jerk who says no if either of those types of players are in the group.Boils down to the same old thing: if it's consumable rather than permanent, they won't use it.
I'm like that as a player as well: I'll never use a consumable item if there's any other option available, 'cause I never know how long it'll be (if ever) before I can replace - or afford to replace! - the item I just used.
Those items were given out because they allowed me to say "no [Bob]don't lie to my face like that" with extremely blunt words when players say "we feel like we need it" or whatever

