Zardnaar
Legend
I've run Lost Mines 3 and a half times, and working on getting together a group for yet another time. I think it is the best published campaign for 5e, especially with Icespire Peak available in the same region for the same level with lots of highly modular pieces to insert to the table's tastes.
It's certainly not perfect but it's strength is having the right amount of detail to support the DM but still be wide open to rework, insert, and expand without causing major problems. It's also the right scale for a DM (or me at least) to fully digest without being overwhelmed, and I think because of the limited scale and it being for the starter set it was more thoroughly playtested than most adventures. Also a nice greatest hits album of low level D&D experiences.
Lost mines is very similar to it 1 The Night Below conceptually. The 1st modern adventure format. Kind of a prototype.
Lost Mines is very good. I think a longer and/or high level adventures are really hard to write.

