D&D General Thoughts on New Artificer Subclasses from Exploring Eberron (D&D Beyond)

BigMac75

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Caveat: I do not have access to the content on D&D Beyond so only going by videos (that show the pages / content).

My first impression is that it could have been polished a bit more. Giving Tinker's Tools proficiency when the main Artificer class already gets it and a couple of other small issues make me worry that the class and content did not get quite enough playtesting / review before being published. The Level 20 optional Artificer buffs are pretty OP (could be appropriate at that level).

Forge Adept - I love the ability to throw any weapon and have it return - so many cool versions of throwing greatswords, greataxes, lances, polearms, etc... and really wonder how this will mix with weapon proficiencies.

Maveric - this one left me a little confused. Love that they get 50% discount on crafting ALL magic items. I also like their hacked together technomancy 1x use devices - reminded me of the Jinx's wind up monkey in Arcane. Selection of any spell from multiple spellcaster lists, getting 5th level spells too early, casting any 8th level spell without V/S/M components seems open to abuse.
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I made a table to compare the new subclasses to the Battle Smith subclass (since I have been building one for my son and I to play). Forgive any errors (or unclear abbreviations) but might help people try to look at these side-by-side.

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Do you think the Maveric is the most powerful subclass now? I think it may be possible given the 50% discount on all magic items, the variety of spell options, increased power of spell storing Item (due to spell flexibility), and the potential to expand one-time-use spell items w/ Prototypes?
 
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I also like the Forge Adept as a pseudo-martial class - love the image of throwing a massive weapon and having it return. I also think that some of the AoE buffs and debuffs can be pretty OP in certain situations.
 

I also like the Forge Adept as a pseudo-martial class - love the image of throwing a massive weapon and having it return. I also think that some of the AoE buffs and debuffs can be pretty OP in certain situations.
I mean half of the Artificer classes are Martial-Arcane Gishes. I think that's the intent with Battle Smith and Armorer too (Artillerist as well, but more like a firearms / mortar team martialist than the others.
 

I mean half of the Artificer classes are Martial-Arcane Gishes. I think that's the intent with Battle Smith and Armorer too (Artillerist as well, but more like a firearms / mortar team martialist than the others.
While true, Forge Adept is the only one thst says, "Theres plenty of utility in the base class, this subclass is SWORD!"
 

Yeah, I think the book needs a bit of polish in some of the updated places.

Overall I like the subclasses.
Apparently the implementation on D&D Beyond is a total mess (or was last week when it was released). I would assume they have some extra pressure for their first 3rd part release but would kinda think this should push them to get it more right...
 

Is Exploring Eberron going to be updated for those that bought the PDF, but not the DnD Beyond version?

I tried the old Maverick and found it wanting, in general, a caster-focused subclass stapled to a half-caster felt really weak. But that's a shame, it is, conceptually, one of my fav Artificers as I liked the 3.5 Artificer with the Spell Storing Infusion, and this subclass is trying to emulate that.
 

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