D&D General Thoughts on New Artificer Subclasses from Exploring Eberron (D&D Beyond)

BigMac75

Villager
Caveat: I do not have access to the content on D&D Beyond so only going by videos (that show the pages / content).

My first impression is that it could have been polished a bit more. Giving Tinker's Tools proficiency when the main Artificer class already gets it and a couple of other small issues make me worry that the class and content did not get quite enough playtesting / review before being published. The Level 20 optional Artificer buffs are pretty OP (could be appropriate at that level).

Forge Adept - I love the ability to throw any weapon and have it return - so many cool versions of throwing greatswords, greataxes, lances, polearms, etc... and really wonder how this will mix with weapon proficiencies.

Maveric - this one left me a little confused. Love that they get 50% discount on crafting ALL magic items. I also like their hacked together technomancy 1x use devices - reminded me of the Jinx's wind up monkey in Arcane. Selection of any spell from multiple spellcaster lists, getting 5th level spells too early, casting any 8th level spell without V/S/M components seems open to abuse.
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I made a table to compare the new subclasses to the Battle Smith subclass (since I have been building one for my son and I to play). Forgive any errors (or unclear abbreviations) but might help people try to look at these side-by-side.

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Do you think the Maveric is the most powerful subclass now? Is it the variety of spell options to load into spell storing Item as well as into Prototypes?
 

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