CreamCloud0
Hero
and even then...The community doesn't agree with any core ranger except....
Hunter's Mark.
...
and even then...The community doesn't agree with any core ranger except....
Hunter's Mark.
...
This one is also whats used by PF2, world of warcraft, 13th age to some degree (and 4th edition).The community doesn't agree with any core ranger except....
Hunter's Mark.
...
i don't think ranger NEEDS a core mechanic, as previously said, the ranger concept covers a wide array of thematic options, so as a result i think trying to nail down a specific centre to it is perhaps counterproductive,Third, the ranger lacks a core mechanic that defines the class. Think sneak attack for a rogue or rage for a barbarian. Again, in my perfect version of 5E, that would be a feature that grants the ranger advantage against its quarry. Advantage on skill checks, advantage on saving throws, advantage on attacks, maybe even advantage on damage rolls. Clearly this would start with just one or two benefits and scale up with level.
I linked to the Perkins tweet about magic items because they are that important & I wasn't about to go find the crawford video clip gushing about it. I stand by my post55 statement though & I'll use the 3.5 dmg to demonstrate why it's so important, mainly because it was the last adventuring day attrition based edition★ to include such guidance. The 3.5 dmg started with ch1 running the game on pg5 & (effectively) ended with the glossary on page289. Out of those 284 pages there were 72 pages of magic items and rules for crafting them in unique balanced flavors. Beyond that were numerous pages dedicated to supporting the gm with guidelines for how much & why to give them like treasure per encounter wealth by level body slot/slot affinity bonus types & so on. There was even a whole book dedicated specifically to expanding upon that (magic item compendium) & almost every splatbook had at least a few pages of new toys the GM could employ in creating those items. It wasn't just 3.5 though, ad&d2.0dmg had a whole ~12 page chapter aimed at getting the GM up to speed on the hows & whys wrt a lot of those kinds of things and some of those 12 pages were expanded upon significantly in other areas of the 3.5dmg. All of this hasn't even gotten to the player facing phb crafting related rules & pc abilities.I mean the original ranger, especially dualwield (especially beastmaster) was quite awefull. Thats why he got sooo many improvements in Tashas and even more in 2024.
I know several people who played rangers originally who were completly frustrated about playing ranger and felt like just a worse fighter.
You're totally right. I will move it downI like the idea of casting HM through tracks, but why level 13?
it's really a ribbon feature then. 5th level would also be fine.
It will not come up that often and even if it does, it rewards using Survival, and exploration pillar needs more utility in this game.
to paraphrase prince Arthas Menethil:Fourth, there's going to be a ranger in my next campaign. I'm modifying Favored Enemy thusly:
Favored Enemy: At 3rd level, you may spend your uses of Favored Enemy to modify Hunter’s Mark for its duration. The spell:
Each use of Favored Enemy modifies Hunter’s Mark in one way.
- No longer requires concentration
- Requires no bonus action to cast or move
- Does an additional d6 damage
We'll see how it goes.
maybe, but that is also any herbalist, who will maybe outsource animal parts to hunters.There are magic potions.
Really, the image of a ranger brewing potions out of herbs, spices, and animal parts in a small cooking pot tracks for the fantasy.
probably never will.But almost no game has a good crafting system.
I think post MiC it was pretty decent once the gm was equipped with things like conceptual /metaphorical components (ie the sigh of a cat) because those launched into players thinking and brainstorming adventure seeds/shells for the GM a lot of the time as part of creating the magic itemThere are magic potions.
Really, the image of a ranger brewing potions out of herbs, spices, and animal parts in a small cooking pot tracks for the fantasy.
But almost no game has a good crafting system.
Can't.Goodness sake just make it a class feature already.