Make it a fighter subclass, like it originally was.
level 3:
Mark Prey: As a bonus action you focus on a target. Your attacks deal 1d4 extra damage against target. This lasts for 1 minute or until you use this feature again. (At-will)
Deft Explorer: You can cast Speak with Animals as a ritual. You also have Advantage on tracking checks and your speed increases by 5 feet while you aren't wearing Heavy Armor.
Level 7
Mark Prey increases to a d6.
Expertise
Guerrilla Warfare: when you use Tactical Shift, you can atrempt to Hide and the end of your movement. In addition, you can cast Pass Without Trace once per long rest.
10:
Mark Prey increases to d8
Expertise
Roving: Your speed increases by 5 feet while you aren't wearing Heavy Armor (10' with Deft Explorer). You also have a Climb speed and a Swim Speed equal to your Speed.
15:
Mark Prey: damage die is a d10 (gotta keep the cap stone

)
Tireless: Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.
Nature's Veil: When you use Indomitable, you become invisible until the end of your next turn.
Also could use a Bladesinger for the druid. Letting them use Shillelagh on bows.