D&D General Ranger Identity Patch (+)


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Rogue
Warlock
Probably Wizard and Cleric
A while back, there was some discussion about when a 2024 Warlock should enter a pact with their otherworldly patron. Some posters didn't like the idea of a Warlock having to wait until 3rd level before learning the nature of their Patron. Others were fine with the idea of them waiting until 3rd level. I am not sure this issue was ever resolved.
 

A while back, there was some discussion about when a 2024 Warlock should enter a pact with their otherworldly patron. Some posters didn't like the idea of a Warlock having to wait until 3rd level before learning the nature of their Patron. Others were fine with the idea of them waiting until 3rd level. I am not sure this issue was ever resolved.

That still counts as solid in their identity or have satisfied most of the customer base.

The argument for Warlocks is a when. 1st level or 3rd level.

The Warlock is still getting the feature. And in the same tier. Fans like the feature (satisfaction) and see it as thematic (identity).

The problem with Rangers is the mechanics fights and warps the identity because D&D is restr I active at base and powerful in magic.

Think of it this way. 2 Questions.

1) Do you think part of the identity of rangers is the abilty to detect poisons and cure poisoning?

If Yes

2) Can you cure any nonlegendary poision with successful Nature or Medicine check?

Most people say Yes for the first and No for the second. This is because for the most part ranger stuff is not Yes/No and Success/Fail.

There are yes/no classes like Fighter, Rogue, and Paladin.

There are special effects classes like Wizard, Cleric, and Ranger.
 

1) Do you think part of the identity of rangers is the abilty to detect poisons and cure poisoning?
If the Ranger in question has the spells Detect Poison and Disease and Protection from Poison and/or carries a Herbalism Kit, they could be a part of a Ranger's identity. However, several spellcasting classes have these two spells in their spell lists. They're not limited to the Ranger class. And anybody can buy a herbalism kit in order to detect poison and cure it.

2) Can you cure any nonlegendary poision with successful Nature or Medicine check?
There are a lot of variables to consider beyond a successful Nature or Medicine check.

Survival and exploration are a big part of a Ranger's identity.
 

Not to the point that it both

1) solidifies the class identity

and

2) satisfied most of the customer base


You cant make a good Beastmaster, Mystic Warrior, and Specialized Fighting style Warrior (Both Archer and TWF) in the same class and be simple.

Most 3PP and homebrew rangers either cut out rangery aspects or get complex.
Both the 5e original and 3.5 ranger do it just fine. They literally only fail at being powerful enough, and in the case of 5e it is frustrating to actually use the spellcasting aspect of the class due to all it's good spells being concentration and it's main spell being concentration and lasting an hour. If it was 1 minute with no concentration, I double people would even have complained about the ranger.

Actually, okay, take the damage out of the spell, make the damage buff x/day buff that lasts 1 minute, and add some other utility benefit to the spell. No way to test this, but if there was I would bet serious cash that such a version of the original 5e ranger would have satisfied most ranger fans. Well, at lower levels before you hit all the terrible class features later on.
 

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